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Autonauts

Make and teach robots to automate the world! · By Denki

Suggestion

A topic by ceja created Aug 01, 2017 Views: 321 Replies: 2
Viewing posts 1 to 3

First off, I'd like to say how much I'm enjoying this game so far. However, I feel the "end goal" is really boring. I hope there's some plan to expand on it later. Here's my thought: feeding the villagers reward some type of currency--the amount would be based off the difficulty of the food. (something like cow's milk isn't going to yield much) There would also be another building to build--a traderbot. The traderbot would sell blueprints for advanced autonauts (at a VERY high price to create some long term goals). These would take a lot of materials to actually build but could include things like an axebot (axe embedded in his hand that never broke), pickaxe bot, etc,. Maybe it could even include a strongbot who could carry more then the regular bot. These would also make it a lot nicer to have a nice tidy farm with the new "do until storage full option." At least I can find no good way for my axe cutter to use that command. It's just plain better to use a seperate bot to deliver them. An axebot would allow the user to set them up to chop a tree and deliver it to storage without the messy need to getting a new tool.

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The game is only in version 5.  Lets see want the end goal in version 20 or 21.  

I do like better bots. 

I've got it set up so there are "axe-bots"; they're just a bot who deposits and withdraws an axe from storage each loop.
I've got another bot who creates all the axes until the box is full.  If I run out of axes, I just create another forty.