Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ClarifiedClara

2
Posts
4
Followers
6
Following
A member registered Nov 10, 2018 · View creator page →

Creator of

Recent community posts

Really well put together game and good usage of visual and audio assets. Controls were smooth, it took some learning to get the hang of them and the enemy AIs so I could get through the trickier areas. But it was a fair challenge and yeah reminiscent of mega man games.

It took me about 45 minutes to complete the level and collect all the gems, good game.

Funn, I enjoyed the different guns, Jerry was my fave.

  • Windowed mode and volume options would be appreciated.
  • Gameplay was mostly clear from playing, but controls were not obvious, took me a while to work out how to switch weapons and that you could move.
  • There's no back button on the custom difficulty settings page.
  • I couldn't tell which way the on/off icons in the custom settings meant, I played a round with them all disabled by mistake and it started glitching out.
  • The gun sprites and menu backgrounds are good but the dark blue background when fighting is a bit too much to look at, and camoflagues some enemies a bit.
  • Enterring neagtive numbers was a bit unintuitive, pressing the minus character seemed to toggle between negative and positive numbers, and I couldn't backspace out of it if I wanted to change it, which took a while to figure out.
  • There were a few times there was 1 enemy left I couldn't find.

I like doing the calculations and the shooting individually, but trying to do both at the same time was a bit much, like for me it's too much using wasd, typing in numbers and using the mouse to shoot at the same time. A change in pacing might be nice, e.g. if the enemies were slower or spawned slower, or if there were dedicated segments to do the calculations inbetween bursts of fighting. Probably a whole bunch of ways you could change things up there.