Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Ciudadano-V

2
Posts
2
Topics
7
Followers
A member registered 63 days ago · View creator page →

Creator of

Recent community posts

Hi everyone — Reference Board for Aseprite v1.0.0 is now officially released.

After several development iterations and new funtionalities added, the full commercial version of the reference image workspace plugin for Aseprite is now available. New features and adjustments were introduced throughout development.

Reference Board is designed to improve how reference material is used during drawing and animation by providing a persistent, flexible workspace for images directly inside the editor.

Key features include:

  • Persistent floating reference workspace.
  • Clipboard and file import.
  • Unlimited reference images.
  • Independent zoom and positioning per image.
  • Multi-image management and selection.
  • Apply zoom to all the selected images.
  • Session saving and loading.
  • Automatic layout and reset tools.
  • Colour picker tool (Eyedropper mode), showing RGB and HSV information.
  • In Eyedropper mode, double click over a color shows a gradient.
  • Image transformations: flip horizontally and vertically, rotate 90 degrees and change transparency.
  • Send references to the editor as sprites or layers: original or with image transformations (excluding transparency).
  • Advanced workflow tools and shortcuts.
  • Stability and usability improvements.

Some examples are below:

Image transformations:

Eyedropper mode:


Load sessions:


With this final version, the goal of Reference Board is reinforced: to make reference handling faster, clearer, and more integrated into the drawing process, feeling like a natural part of the drawing environment rather than an external process

If you rely heavily on reference material while drawing or animating, the full version is designed for continuous and professional use.

This release establishes the core functionality, but development does not stop here. More updates will be developed to add new functionalities, and users feedback will be very important.

If you’d like to learn more or get the plugin, you can find it on the project page here:

Reference Board for Aseprite

A demo is available for anyone who wants to try the workflow before purchasing.

If you try it, I’d love to hear how it fits your workflow or any ideas for future improvements.

Hi everyone, I released yesterday a demo and free version of a reference image workspace extension for Aseprite called "Reference Board for Aseprite", a plugin designed to make working with reference images inside Aseprite much smoother and more integrated.


The idea is simple: instead of juggling external windows or constantly switching views, you get a persistent reference workspace directly in your drawing environment.

This is not the final release. The goal of the demo is to see how the tool behaves in real workflows, observe how people actually use it, and identify bugs or anything confusing before moving toward the full commercial version.

The final release will be available the next week, on March 4th.

The core reference workflow is usable in this build. Some features are intentionally limited (like a maximum number of images, session persistence and advanced tools). The idea is to keep the demo focused on evaluation rather than long-term professional use.

You can:

  • Keep references visible while working in the editor.
  • Load up to 3 reference images.
  • Move and organize them freely.
  • Zoom each image independently.
  • Adjust window to canvas and to images.
  • Paste a reference to Aseprite editor as a new sprite.

If you want to check it out, here’s the project page with more information: Reference Board for Aseprite - Demo version.

If you try it, I’d love to hear how it fits into your workflow or what could make it better.

Everything is still subject to change, and feedback at this stage can directly influence design decisions.

Thanks a lot to anyone who gives it a try and shares their experience — it really helps shape the final version.