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Circus of Viv

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A member registered Jul 19, 2021 · View creator page →

Recent community posts

Take all the time you need, Kris. You have an incredibly amazing history of making great games under Lunaris and I am confident that Call Me Under will follow suit. What you went through is not easy to process, so it's more than reasonable to pull back and prioritise and take care of yourself. Please rest as much as you can - sending you all the love. <3

The artwork for this is SO CUTE!! I have yet to play it, but I'm already SO EXCITED for it. Thank you for creating such an adorable game!!! <3

Looking forward to seeing what you make! (:

(Spoiler-Free Review)

As I am typing this, tears are running down my face, across my cheeks. My heart feels so empty, yet so full at the same time. My emotions are at the height of their intensity. Anger. Sadness. Love. I am experiencing all of it.

What I thought was going to be a retrospective on the deceased author's writings and blog posts turned into an emotionally unsettling experience. But I don't mean this negatively. This feeling of being emotionally unsettled...was also in a way, somewhat comforting. Loss through death is a complex subject to discuss or even process, and yet this game demonstrated the perspectives of it beautifully through the lens of different people.

To be honest, it's difficult to keep my thoughts on this game to one boxed-in review, as I'm still feeling the emotions. That said, I would like to mention the strictly game-related aspects that I really enjoyed:

  • The symbolism through colours. The mixture of reds and blues conflicting with one another. The black-and-white art. The use of colour really incites different emotions and gives players like me a visual understanding of what they represent.
  • Eyes. Eyes eyes eyes eyes eyes. The artistic approach on the eyes were very simple, yet powerful. We use them to see (literally and figuratively) how others are doing. Not just seeing them physically, but through their mediums of expression. 
  • The narrative branching style. The intention behind the way it was structured for this story...I could tell it had purpose. Although it was merely a glimpse into what I believe the experience/story behind it was, I felt like there was still significant weight in the choices that we were given.

One last thing: for the record, I was crying throughout this entire game. But the last scene really did it in for me. I truly hope more people play this so that they can see how much of a masterpiece it is. I commend you, Mei, and appreciate you sharing this experience with people like me. I will never be able to truly understand the story from your direct perspective, but even playing this game had me self-reflecting on the ways that I navigate death, loss, and mourning. I truly resonated with a lot of the conversations shown in this game, and it carries a very impactful message. Thank you for reminding us that games are more than just a place for fantasy worlds. They are vehicles for storytelling, even for the stories that are not "palatable." 

This is a game I will never forget. This is a game that I will forever cherish. This is a game that I will forever know as one of my favourite games to ever exist.

5/5 Hot ladies with tension between them so thick I needed a cleaver

Thank you for giving me the opportunity to clean up the blood and glass with you before publishing this masterpiece. Another Saf story, deliciously cooked. <3

By far one of my favourite games! I really love the art style, but I especially love the dynamic between Huxley and Dahlia, and enjoyed the different POVs from inside and outside the dollhouse. 10/10 would read again :D

Such a sweet and cozy story! This convo between Pommy and Paris is wonderful. Fantastic work, Pri & team ^^ <3

pubby boi basil is bestest doggo

Seriously speaking, the artwork and setting is incredible! The raw emotion behind the story is great and I was on the edge of my seat for the entire game. I'm excited to see where this tale goes ^^