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♪Circle★Trick♬

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A member registered Feb 09, 2021 · View creator page →

Recent community posts

As someone who has done that, I hope you were wearing brown pants

This looks Viewtiful~♡

please work.zip I felt that in my soul

Muffin my beloved~♡

tragic, but worth knowing. thank you!

Cheeeeese!

oh, is that middle image a sign of imminent vore~♡? I didn’t see the tag, so I’d overlooked the game

looking lovely

Pride series update is very fun, but Sovereign Swallow is bugged now so if it doesn’t instawin, you can’t play cards ever, as the debuff’s “turns remaining” counts up instead of down.

Visuals look great.

Thank you for your work.

This is good! Thanks for creating!

Wonder if this’ll become a trend of people making these types of games. I’m all for it~♪

Surprisingly silly fun. Thank you for your work.

I’m honored to be remembered. Thank you for creating the place to be

“Come on in! Time to sin!”

the concept was proven very well here~♪

cute~

woah, that looks pretty dramati- SPIDER~♡

Lotus my first beloved~♡

Hype for the update, and simultaneously terrified Under My Heel got nerfed~♡

I always use keyboard

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YES (I really like plant types)

me: “I’ll do another run this evening real quick. I can probably win in like 2 min if I don’t do anything dumb.”

4:30 AM and 0 victories later:

So THIS is what you were working on lately~ Nice!

same, actually

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it goes without saying, but the rest of the plan is also beloved

Just when I thought the playable character couldn’t get any cuter, you let us put them in a skirt while having flat chest~♥

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Playtime with Dasiy: what could possibly go wrong ☆

(remembers the times she fetched a ball and landed on me with a moon-sized moon.)

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Keybondage my beloved~♥

Thank you all for your work

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KEYBIND

You’re adding my favorite kind of bondage~♡

Played the Demo. Excellent work.

This has excellent presentation; also the audio adds so much~♡. I really can see the passion put into creating this world.

Now I do wanna let you know the demo has a few minor grammatical errors. For example, you may want to update a few instances of “I imagined it” to instead read “I thought so.” Also, some pronouns are not tracked correctly. Having chosen female, when eaten by Rem, a number of the later lines use “him” and “he.” Most are correctly represented, though.

This is a splendid digital picture book.

well this is fantastic thank you for posting

UI updates like keywords are massive in a strategy game like this. massive appreciation

Nice Nice Nice~♪

yea, arousal with the new decay system on Hard mode did sorta feel like swimming up a slime waterfall, so rebalancing it is probably a good idea.

saves are yum idea, so i can record my incredible Pride run

tysm i was looking for a glossary. those are all some fantastic effects

This is a good update. smooth all around, and I like the yellow deck is now self size-sufficient when you have a ton more size than your opponent, so yum yum on the buff.

might be biased because i did just finally beat hard mode slimantha, and am very happy now.

getting access to previewing what the rerolled shop can have is a massive improvement and helps strategizing a ton. went from me kinda flailing randomly to tactically delaying rerolls between actions/turns to manipulate what it offers.

the detail put into each state is appreciated. really is a very pleasant experience to play. Thank you for your work.

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The dedication to continuous improvement is appreciated.

Should custom keybinds or alternate controls ever make their way into the to-do list, I wonder if we’ll all have just adapted to the default layout by then~♪

Splendid presentation, both in terms of vore, and in general. though it feels difficult, I feel the healthbar is actually totally balanced for when a player internalizes the controls.

I haven’t reached that stage yet, but should custom keybinds ever find themselves in the cards, the healthbar will be perfect for that arcade-game experience. the visuals totally remind me of those old-timey games that were super hard, and the player was fragile, so you’d use a lot of continues and retries. I feel it succeeds in capturing that feel.

Excellent work. One of most polished initial-releases I’ve seen. Having followed development from when this was serial pixelart animation projects, it’s slightly shocking, but extremely welcome, that this is free.

While I don’t think I’d go so far as to ask for i-frames, I would probably ask that enemy downed time scale based on how much damage the target has taken, but it’s hard to make accurate balancing requests with the current control scheme. If there are plans to work on both, I’d like to see difficulty adjustments wait until control adjustments, so there’s time to gauge how hard it is when we move intuitively.

I am in the process of writing a response, but since it had been a few days, I want to play through it again and make sure I’m doing it right. I will get back to you on this one, but it’ll probably take a few days more before I get the chance.

I didn’t think it possible, but Emma actually has some competition for best girl; Brittany is something special~♡

Insane genius types really do it for me~☆

The scene concepts are excellent, but could benefit from some more volume. They’re all such fun situations, but Me dies so quickly and doesn’t get much time to suffer~♪

Now I can’t help but wonder, how long *does * Me usually take to digest~♬

Having read all the scenes, I like the amount of lore that seems to be planned, so it’ll be fun seeing this project develop, or my name isn’t… wait?

Emma having a line that references how she already killed you for not asking first is fantastic and I love it. I love Emma so much I want her to slaughter me with her digestive system time after time after time after time~♡~♡~♡~♡ *Ahem* I mean, Britney will benefit from the state-tracking, when the time comes, since she wants to see the different results and compare them.