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Cimera

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A member registered Jun 11, 2021 · View creator page →

Creator of

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Loved the idea, would be great to expand this idea. Took me some trial and error to work out the AI switching mechanic. Excellent work!

Loved the gameplay, although I kept raging at the AI for giving me sub-par weapons 😆. Excellent work!

I really like the way you throw out the shield to use it. The player's shots really could have used sort of visuals to help with aiming

Unfortunate that you couldn't get it done in time. As you said in the game description, there's pretty much nothing for one side to do.

Was enjoying the platforming of the lock character until I fell into a checkpoint that kept respawning into enemies in a death loop (just above the platform with two slimes going back and forth). As such I didn't get to see what happens when the two sides finally do get together :P

Really awesome artwork on this, well done. I was a little confused that I couldn't blow away the ghosts before they attached to me, but worked it out after reading the game description.

There wasn't and sound for me and I had to Alt-F4 and restart the game to play again.

That's a common piece of feedback it seems. I suppose I got used to it during development and should've done some testing with other people. Thanks for playing though :)

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This game has delta timing. Did you have some sort of issue?
Also it's not built in Unity, so Time.deltaTime doesn't apply.

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Thanks!! You can let go with right click if it's going somewhere too strongly.

Neat premise, but I found the floaty gravity made it really difficult to even collect the extra units, and made accidental jumps extremely unforgiving.

Nice concept!

FYI I ran into an issue between levels 2 and 3 where my character position wasn't reset and I got stuck in a wall and had to refresh the page!

Nice work, although I did run into some issues with orbs being off screen (as I wasn't running it in fullscreen). Wasn't a fan of the level that just made you wait, some of the others were pretty good. 

An annoyance I had with the controls was having to click exactly on each orb, despite them being targeted by the outline already.

Great art, with some pretty tough puzzles. I just couldn't get my head around the movement of the starfish.

Thanks :), I adjusted some things near the end and it made it quite a bit more difficult than intended.

 Thanks. I beefed up the size of the islands near the end and didn't test that enough :P

Are you pressing WASD?