Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

cicerohellmann

11
Posts
1
Topics
1
Followers
1
Following
A member registered Jun 19, 2025

Recent community posts

This is an engine cut from some of the latest features I have implemented to develop an RPG, I'm interested in an artist that can translate some of my ideas an collaborate with me.
I think your work has a lot of soul and we could have fun together. I would appreciate exchanging some ideas of collaboration if you are interested.
You can learn a little bit more about me here on this post: https://itch.io/t/5881219/lfs-creative-partner-im-a-software-developer-with-15y-...

Or you can shoot me an invite on Discord under cicerohellmann

legal, eu acho interessante, eu aprecio o convite mas eu estou 100% dedicado ao meu jogo no momento, eu adoraria publicar na tua plataforma :)

Obrigado meu querido, eu vou olhar, mas eu nao entendi bem, eu posso publicar o meu game ali, como se fosse of Itch tu diz?

I added a youtube link of my most recent progress where I showcase the interactive cinematic and a regular game play, ho can we connect?

I added a youtube link of my most recent progress where I showcase the interactive cinematic and a regular game play, ho can we connect?

I updated it

(4 edits)

Hi!

I’m working on an illustrated interactive narrative, I wrote a novel recently and I also illustrated some things. Right now I'm orking on the first 2 scenes of the game, one being a cinematic and the other made of hevier player interactions.
I'm taking the project as an artistic experiment and I'm forming what I want to do with it as I go.
I don't have a plan and I'm interested in working with other perspectives and ideas.
Right now I code, draw/illustrate, record VO, pick sound effects and music, game design, write, yada, yada. I have time and a job to support my craft but I still try to dedicate at least 40h per week to my project.

I'm not asking for similar dedication, what i would like is to present the project to whoever is interested and try to figure out a way to work together.

I'm 37 and I'm an understandable person, a lot of people question why do I even want help some times as I can do everything on my own. 
True, but I have a feeling that collaborating with other people would make this project much more interesting than creating it alone with me as the only source of perspective.

I'm also Brazilian and I live in Germany right now. 

This is a demo of what I worked on till now in the past month: 


Hey all, this is a demo from last week, the dialogs are still all placeholder.

For the first scene my focus was adding certain effects I wanted to have from my physical story board.

From minute one onwards it's, my regular game scene, I wanted to interact with elements, store them an change the state of the tiny red button.

The X marking the background were part of my trying to place my interactables in the correct place while resizing the screen :


If you want to connect with me, you can find me on Discord under cicerohellmann

Amazing, just saw the trailer and it's straight to the wishlist

Fun game, I would give the items a clearer way to identify rarity, like a full colored border and a grayed out items for the broken ones.

Some utility for selling items and breaking them like
Ctrl + S - Sell in the city
Ctrl + D - destroy hovered item
some hotkey to use the potion and teleport back to the city would be good too.
Ctrl + Arrows - Would be interesting to navigate the map without using the mouse.
I believe in general the game would be more entertaining if we had a way to play it using the keyboard more often and leaving the mouse for picking items.

I would even go a next level: Instead of all the junk items, when you clear the room, you have a couple items to pick from and you can hotkey them to pick or pick and equip/replace equipment. But I know this deviates from the game style!

Fun game.