Lesbiab <3
But also, great game, I really enjoyed the artistic experience and expression within it, loved the sound design and the music and I LOVED the art so much, very nice style, would love to see more art projects like this from you!!!
Cicada Queen V
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The writing was really good. I have a hard time with stories like this sometimes but holy crap, what a beautiful love story. It kept me intensely interested throughout the whole thing, and the visceral descriptions and details in the art really set this tone and theme. I loved the style, everything was great, and it all built up a really good atmosphere.
Good job! :>
I liked the story, it was sad and sweet and short, and also a bit haunting. Also that wall paper graphic is REALLY good at capturing weird memories or feelings that make you feel... Uncomfortably nostalgic?
Good job! There's a weird bug possibly just with the web version, when you have to enter the code to the safe it gives you a full keyboard option and when you move down it doesn't seem to show the numbers... I was able to figure it out, but maybe you could change that option to just give you a rotary code number to enter, or just a number pad, instead of a full keyboard. Just a thought though!
Great job!
I absolutely ADORED the art in this! Very good, there's this beauty to it and it's pleasant to the eyes but also this underlying haunting dread, beautiful girlrotting vibes, very much loved it.
The story was really interesting! I'm excited to see more, and I like how you presented the dialogue from the characters. The environment was very poetic as well? If that makes any sense. It was beautiful yet haunting, like, I could feel this oldness in the place, this sense of uneasiness and this... Mess of a house, the broken memories. But there was also something nostalgic and pleasantly warm about it all? Really makes it feel like YOU the player were the one that grew up in that house.
Great job! So excited to see more! :>
I just finished this! You did a really great job designing the puzzles. I love how they all flow into the next puzzle, and I never had too difficult of a time trying to figure out what to do next, but I still had to think and consider the things I had found in the house. You did a great job creating this environment and sense of dread that carried over as you traveled through the house.
My only qualm would be the ending felt a little abrupt? But maybe that's what is best for this kind of story... I really liked the environmental story telling and how we got to piece together, as best we could, whatever happened in this house...
Great job! Excited to see more projects from you! :>
Just finished playing and I got all 5 endings! There was a lot to the story, and I really liked the subtle threads that you weaved into it. The relationship between the two characters was very unsettling and tense to the point it made me uncomfortable and I had to take my time playing it! You did a great job making an unsettling game, the setting, the music, the cutesy dollhouse art style all contributed to this air of uncertainty, fear and just... Toxicity! Very 10 Cloverfield Lane but pastel vibes! I can't wait to see more horror stuff from you :>
I just finished playing this, I got both endings (I'm assuming there are only two?)
The monster chase scenes were very hard if I'm being honest, it felt like it left very little margin for error, the monster always spawned so close and it was hard to get away from sometimes. It may just be a me thing, but it took me several tries to get through to both endings, it was a lot...
The story is very touching, and the artwork is really nice, I love the metaphor at the end and I think you did a wonderful job conveying this story in a sensitive way that still felt visceral and real.
Thank you so much for making this and sharing it!
Very interesting! I definitely found myself hooked after a bit, and I am very curious to see more. I love the gritty almost noir style of the environments, and the symbolism behind the colors of the sprites? The sprite colors are so vibrant, it's like, we're looking at the character's souls themselves, not just their bodies. I'm assuming they're not placeholders XD
I quite like that stylistic design choice!
The dialogue was very well written too, it definitely made it all feel real. My only qualm is that it ended right as I was REALLY getting hooked and curious. Can't wait to see what else you develop for it! :>
I had to sit with your comment for a while... I never imagined someone would so concisely be able to put into words my intentions when I made this game. But you really hit the nail on the head...
There are some other minor themes and threads woven throughout the game that I feel tie in, but also they're simply things I feel an affinity with.
I'm so glad this game resonated with you so deeply. And... I'm also so sorry.
To me, the seasons have always felt off and mismatched... I always saw Spring and Summer as where things go to die... When things rot and decay, when it's too hot to be comfortable with yourself. When that stifling, muggy air carried the scent of festering carrion, even though so many living things needed and loved the Spring and Summer.
I wish I could say more to indicate how much your comment meant to me, but I think I'm getting a bit too introspective for this early in the morning. Nonetheless, thank you so much for playing my game and thank you for the kind words.
I just finished playing the first 4 chapters, really excited to see the next chapter. I really feel the heart and soul you put into this, and I liked it a lot. It was very hard to get through at times, and I can really feel what Oliver is going through... Thanks for making this and sharing it with the world. :>
I just randomly found this yesterday, and paid a little extra after reading the full story of the dev team. This game is SEEPING with meaning, beautiful purpose, amazing art and atmosphere, RICH story, and best of all... A BANGING BREAKCORE SOUNDTRACK. I have not finished the game yet, but holy crap I went to bed last night thinking and wishing I just had more time in the day to play this. And now I have to go to work and wait until after work to play more and I'm like... :(
If I can candidly speak with the dev and everyone working on this project, this is definitely reaching people and helping them feel seen. And please, take care of yourself as best you can, chronic health shit sucks... And the system likes to fuck us over, but, hang in there as best you can and take a breather if you need to <3
Uhhh, to be honest, it was not about what I expected... But I very much identified with the events and the feelings you conveyed. A very simple and quick play that was well worth the experience, and it's wonderful to see other people creating and sharing their own internal experiences with the world! I hope to see more from you, but if it takes you a while that's totally okay. It's okay to be not okay.

