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A member registered Jun 19, 2020 · View creator page →

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That was fun! Played it a bit while I was working and got to 1,000 coconuts per second before the game got too laggy to operate any more.

I am sure most issues are from the time limitations, but some things that would be nice to see:

-Monkeys become useless once you get enough helicopters and planes make helicopters a bit useless as well. 

-Would be nice if later game you could place islands full of trees or something, was very tiring clicking T and playing trees after a bit

-Not require tab focus for the game to run, it would be nice if I could browse other tabs on my browser without the game pausing.

I really liked the concept for a clicker like this, let me know if you ever plan to keep developing, I'll stay tuned :).

This was fun to doodle around with, my 5 year old enjoyed it as well. Would be neat if there was some single player functionality beyond free drawing, in a week this is great!

Dig the art, the room reminds me of Super Mario RPG on the SNES.

Appreciate the comment, thank you!


Thank you!

Really well game, I'm impressed with the amount of features you were able to pack in the short amount of time. The tutorial was so smooth I didn't realize I was in a tutorial, great job!

This was a fun puzzle game, good work! 

I kept accidentally using lives trying to move into walls which was a bummer, especially on the longer ones.

This art style and presentation is awesome! Great proof of concept, I had a good huddle of customers running in a big mob outside my store on the first day it was hilarious! Laughed and had a good time with the mechanics.

Really enjoyed your mechanics, great work!

I enjoyed the demo, great work in the short time we had! I can see where you were going, as the other commentator posted it took me a minute to figure out how the food worked, and even longer to figure out pickles and lettuce were different! :D