
I just released Apex Dream, a career simulator about a racing driver's life — you start in a rented kart at age 8 and try to climb the open-wheel ladder to the top category.
Talent alone is never enough: you juggle money (debt with real interest), sponsors, team offers with exit clauses, injuries, a persistent rival, and hidden potential you can only estimate through scouting. Races pause on animated "racecraft moments" where you read the situation and pick a move against a 3-second clock. The engine is deterministic (same seed = same career) and balanced through mass simulation: only ~4 in 10 careers ever reach the top.
Free, plays in the browser, no account needed. English and Español.
🏁 https://chufel-wizard.itch.io/apexdream
I'm a solo dev and I update weekly (the current devlog is about rebuilding the driver market after a player caught it ignoring team line-ups). The most valuable thing you can tell me is where it gets boring.
