Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

chronicheadache

14
Posts
7
Followers
18
Following
A member registered Dec 21, 2023 · View creator page →

Creator of

Recent community posts

Thank you for playing, and for the thoughtful feedback!

I was struggling to concisely explain how you can only push/pull the box in line with yourself, so good to know I need to keep working on that description lol. And I agree on the other two points as well. Definitely things I'd want to fix up in a more fully-realized build.

I had been playing with the idea for this mechanic for a while and used this jam as a way to prototype it. I'd like to come back to this concept again, so it's useful to have good feedback to build off in the future. Thanks again :)

I got to the end! The block-linking mechanic added an interesting layer to the sokoban gameplay. Some of these levels were really challenging.

Super impressive that you were able to make a game that fits both jam themes, has quite a few levels, and implements a very useful undo feature all within such a short time period!

Ooh, good to know. I wasn't able to do too much playtesting, so I figured there were probably a few bugs like that still present. Thanks for playing! :)

WOW!! I got to phase 5 a few times, but only after realizing how essential the dash mechanic is. Can't stop playing. I will beat it eventually.

The visuals, audio, and gameplay feel are all incredible, and I especially love the screenshake effect. Super inspiring, very cool!!

Fun incremental game! I played until I got to a point where every upgrade required more than 1000 energy. I was surprised the forest was able to keep up with the gnomes' deforestation efforts.

But now I need to know: where did the cube come from? What does it want? What is it going to do with all that energy...???

Glad to report that I successfully adapted and found the cube. I look forward to participating in many more experiments in the future.

I also love how intense the music is. This is a very critical mission for the rat. Nice work!

I like how much momentum your ship has in this game. Once those asteroids start showing up by the dozens, you really have to strategize to find a path through.

I also like that it starts out deceptively easy, then gradually becomes a lot more difficult. Nice work!

Title of the game is accurate because I could not stop playing this one. Those corruption dice rolls were devastating after trying to score a big combo. This balancing on this is really good!

Also, the sound effects are perfect. They're really satisfying to hear as you watch those multipliers stack up.

I played this through a few times, taking different approaches to my conversation with the cube. I was impressed by how much hidden variation there is. Once it just hid in the cereal box most of the time, another time it disappeared my entire breakfast before I could get more than a few sentences out, and another time I thought we were having a nice chat until it picked up the butterknife...

Very fun and imaginative concept, and I love the art style and presentation! I'm curious about how the dialogue system works and why the cube reacts like it does, but I also like that it's totally mysterious when you play it. Cool stuff!!

At first I thought I could cheese the bottom screen by just driving along the dotted white lines, and then I got clobbered by an oncoming blue rectangle lol.

I like that this game requires you to split your attention between two different tasks simultaneously. The driving takes up most of your attention at first, but then the "feeding the cube" part gets frantic pretty quickly. Cool concept, fun game!

Way harder than it looks!! I had to start over quite a few times but I eventually made it to the end. I like that the level design encourages you to memorize the layout, but you also have to react quickly whenever you run into enemies. That area toward the end with the eagle and two rabbits was especially tough... Great work!

Great concept! It fits the theme perfectly, too. The thumbnail really pulls you in. I played a few times and eventually survived long enough that every car had a negative number of passengers... which might have been a bug, but it also means I won, right??

I may have come dangerously close to depleting all my life savings on popsicle merch, but I still won my ticket!! This was such a cute, concise experience with really charming visuals and good audio feedback. I liked all the little upgrades and the risks/rewards felt well-balanced. Super impressive!

Excellent idea!! I wish I had a real Playdate to try this on, but I still enjoyed reading your devlog and watching the results. C'est cool :)