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I got to the end! The block-linking mechanic added an interesting layer to the sokoban gameplay. Some of these levels were really challenging.

Super impressive that you were able to make a game that fits both jam themes, has quite a few levels, and implements a very useful undo feature all within such a short time period!

Thank you :) It's worth noting though that "undo" is a given thing in PuzzleScript, so I didn't have to come up with that part fortunately :D