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Shkee

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A member registered Feb 14, 2022 · View creator page →

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Crankoid v01.011 is live!

Boss levels got an honest audit this update. Turns out the reachability guarantee for HP-core cells was never actually tested in code, the previous verification script was mentioned in dev notes but never made it into the repo. So I wrote a real one: a headless BFS test that checks every boss layout (Fortress, Towers, Serpent, Vault) and confirms the core is genuinely reachable, not just “probably fine.”

Running it immediately paid off, it caught a real bug: all four boss layouts left the outermost columns completely open. Since the playfield wraps horizontally, that created a hidden 2-column gap along the edge that let you bypass the entire wall structure without ever touching it. Sealed it up in Fortress, Vault, and Serpent.

(6 edits)

v01.010 — Boss Level Update
Boss levels got a full overhaul: 4 distinct layouts (fortress, towers, serpent, vault) instead of just one, each with a guaranteed way in, the old version could softlock. First boss now appears at level 20 instead of 60 (then every 10 levels), so you’ll actually see it. New: dedicated “BOSS” HUD label and a dramatic sound cue when a boss level starts.

v01.008 — Daily Challenge

Daily Challenge mode added via the system menu.

Each day, all players get the same procedurally generated levels — same seed, same layout, same challenge. Compete for the top score.

A small DC indicator appears in the HUD when playing in Daily Challenge mode. Daily scores are tracked separately on the leaderboard.

Update inclusive Crank indicator

thanks :-)