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Crankoid v01.011 is live!

Boss levels got an honest audit this update. Turns out the reachability guarantee for HP-core cells was never actually tested in code, the previous verification script was mentioned in dev notes but never made it into the repo. So I wrote a real one: a headless BFS test that checks every boss layout (Fortress, Towers, Serpent, Vault) and confirms the core is genuinely reachable, not just “probably fine.”

Running it immediately paid off, it caught a real bug: all four boss layouts left the outermost columns completely open. Since the playfield wraps horizontally, that created a hidden 2-column gap along the edge that let you bypass the entire wall structure without ever touching it. Sealed it up in Fortress, Vault, and Serpent.