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chroda

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A member registered Feb 01, 2024 · View creator page →

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(3 edits)

tyvm

founded

  "AssetColours": [
    {
      "Key": "folders/Objects.yy",
      "Value": "#7F4040FF"
    },
    {
      "Key": "folders/Rooms.yy",
      "Value": "#7F80FF00"
    },
    {
      "Key": "folders/Sprites.yy",
      "Value": "#7F00FFFF"
    }
  ],

Where can I locate this um.json if I may ask?

Thanks! Just logged in again and back to normal here.

Hello YellowAfterlife, how are you doing?

I notice that after updating GM, GMEdit no longer loads the folder colours, so I wonder, should I re-enable something? Sorry if this is a non-important question

Thank you for the reply!

I am still new to the GM world and trying to learn an optimal workflow. So for the GMLive, the answer is really to care about what I set live, correct? I just noticed yesterday that on GMEdit, it shows a little dot on the files where I put a live call. What’s the optimal event to do it? I have been doing on #event step_begin. And sorry if all these are noob questions, in the early process of switching to GM.

So the question is simple, do I need to if (live_call()) return live_result; in every object I want live? has a way to the live server be looking for any changes inside the project folder, then update the game window? I assume what I wish would be similar to js live reload server almost, that look for the whole project. maybe could be another way to bind so is a tradeof for performance I assume.. but for really small project maybe performance is not an issue. Thanks a lot for your time.

Thanks for your reply!

hello, I just downloaded and this is a great tool, reminds me vscode, and shortcuts are productive

BUT, one thing that is bothering me, is the need to reload files when I go back to the gm window, has any config/setup to bypass it? so saving on edit will save it for gm as well?

another question is, I just bought your GMLive, has any sort of conflict about code from GMEdit, save, and then GMLive refresh it? I might not setup very well, so I will check again the docs for it.

Where is the Aseprite file for this?