Where can I locate this um.json if I may ask?
chroda
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I am still new to the GM world and trying to learn an optimal workflow. So for the GMLive, the answer is really to care about what I set live, correct? I just noticed yesterday that on GMEdit, it shows a little dot on the files where I put a live call. What’s the optimal event to do it? I have been doing on #event step_begin. And sorry if all these are noob questions, in the early process of switching to GM.
So the question is simple, do I need to if (live_call()) return live_result; in every object I want live? has a way to the live server be looking for any changes inside the project folder, then update the game window? I assume what I wish would be similar to js live reload server almost, that look for the whole project. maybe could be another way to bind so is a tradeof for performance I assume.. but for really small project maybe performance is not an issue. Thanks a lot for your time.
hello, I just downloaded and this is a great tool, reminds me vscode, and shortcuts are productive
BUT, one thing that is bothering me, is the need to reload files when I go back to the gm window, has any config/setup to bypass it? so saving on edit will save it for gm as well?
another question is, I just bought your GMLive, has any sort of conflict about code from GMEdit, save, and then GMLive refresh it? I might not setup very well, so I will check again the docs for it.