Thank you so much for playing it! I'm slowly watching your video and thank you so much for all the praise 💛 It's amazing watching people play and enjoy my game, and now even from the other side of the world? This is so far beyond what I had hoped for. Great video 💛!
Christina
Creator of
Recent community posts
Down the Mountain
Down the mountain is a relaxing photography game set on a mountain with lots of different animals to see and take photos of. It's the perfect length for a cozy evening. You'll hike along a winding path through different biomes, meet other hikers and take photos. There are no spiders on this mountain ;)
Get it here for pay-what-you-want: https://christinacreatesgames.itch.io/down-the-mountain
Take photos like these
Trailer
This was fun! Loved the voice over, that sounded pleasant and high quality (I don't understand the language, though). Some UI elements felt too big and blurry, but the background art is nice and the drawn elements look very good. The slight "plop" when taking a sprite and slotting it somewhere felt good and the mechanic of growing the roots was unexpectedly chill and fun =)!
Wow, that is amazing feedback, thank you!
Yeah, the zebra tiles are actually the enemy "baseline" attack against you :D Thus they are a nuisance to remove. They need better explaining for sure👍A heartbeat for the metronome sounds great, and an indicator of "hey, you managed to click on the beat!" is something I really need to add to make it more visible. Good pointers on the translations, I'll have to check up which are the most often used versions for those ;) I have taken a look into loading screens and screen transitions, they sadly didn't get the time they needed :| Will include them once I can flesh out this project more agian :)!
In Witches of the Flow, earth gets attacked by demons from outer space and you fight back after some strange crystal granted you magical powers! Delete matching colored blocks to the beat to the music for stronger attacks and show those demons that earth is not without protectors!
✨ https://christinacreatesgames.itch.io/witches-of-the-flow ✨
It currently has two levels with different powers to give a try, two short dialogue scenes and is playable in English and German on Mac, Linux and PC.
Seeing as this is a prototype, you would absolutely make my day by leaving a comment and/or feedback! I want to expand on this and turn it into a full game and make it into the best version it can be 💛
Hope you'll enjoy it 💛
✨ https://christinacreatesgames.itch.io/witches-of-the-flow ✨
Oh, this was cool. The working together aspect was well executed and it somehow worked really well for me to navigate with both characters at the same time using one keyboard. Well done!
Only thing I wasn't a big fan of was the chromatic abberation, that made me feel a bit squeezy, but I enjoyed playing anyway.
Hi!
Yesterday, I published my game Maximus Jones, today it got a couple needed bugfixes. I would love for you to have give it a look and play!
https://maraan.itch.io/maximus-jones
The Story
In a world of usually tiny problems, disaster has struck! The guinea pigs’ hoard of delicious peaflakes has dwindled to a pitiful amount! But the box holding the beloved food is standing locked on a shelf, mocking the herd's need for tasty treats. There is only one way to solve the problem – some brave guinea pig will have to venture out and get their owner! This is the story of Maximus Jones! With the name of a hero and the heart of a guinea pig, he is an adventurer extraordinaire.
Meanwhile, unbeknownst to the fluffy potatoes, their owner has been inadvertently trapped in an ancient Egyptian tomb. Will Maximus save the day? Will the guinea pigs get their peaflakes? Find out in Maximus Jones!
Thank you so much, Piti =)!
Spear launchers are still on my list for an upcoming patch, but first I wanted to get the rough bugs out of the way. I was mostly successful in 1.1, I'd say, though the dungeon generation and respawning will still need some work and refining.
Yep, the enemies are dumb as rocks. The beetles will run after you if you get too close, but I'll need to find a good balance of where to better place them and how to make them still beatable :) It's on the list ❤️
Gave it a try and enjoyed it!
The music was a good choice. The heart-character looks adorable. The sorting of mails and the passwort-cracking events were novel to me in this kind of... I'd say tower defence style of game and I actually enjoyed them for their novelty :)! The Upgrade-Animations made me smile, they looked very neat. The text didn't fly by too fast and starting a new game was a quick effort, since clicking through your dialogue was so quick. Oh, and of course, the actual tower-defence-style of gameplay worked really well, too :) No strange effects, no random "everybody dies", the behaviour was clearly shown beforehand and the attackers are varied enough as well in style as in attacks.
In my opinion, there are only very few minor issues: I had a bit of a hard time finding the correct range to build stuff away from other buildings. The Upgrade and Demolish-Buttons were available sooner than the tutorial told me and I demolished a couple buildings by accident because I realized I had build my towers in the wrong direction for the next attack :D I would have liked to be able to rotate the firewalls a bit, but two buttons were good, too.
It's worth to give it a download and play it for a while :)!
Oh my, this is exactly what I have been searching for for such a long time. Thank you so much, these sounds are amazing and incredibly well recorded, documented and sorted. There are so many variaties that it's enough for my whole game, so I don't need to mix-and-(not)match from dozenz of sources anymore. I will most likely come back for more of your libraries, the arcane one especially caught my eye ;)
This sounds great! I get an error when I try to start it, though:
Apologies! A fatal error has occurred. Aborting. Error: Permission denied to access property "apply". Stack Trace: trigger@https://v6p9d9t4.ssl.hwcdn.net/html/4535558/index.html:57:71525 trigger/<@https://v6p9d9t4.ssl.hwcdn.net/html/4535558/index.html:57:72108 each@https://v6p9d9t4.ssl.hwcdn.net/html/4535558/index.html:57:2976 each@https://v6p9d9t4.ssl.hwcdn.net/html/4535558/index.html:57:1454 trigger@https://v6p9d9t4.ssl.hwcdn.net/html/4535558/index.html:57:72084 i@https://v6p9d9t4.ssl.hwcdn.net/html/4535558/index.html:1499:7165 r<!--<@https://v6p9d9t4.ssl.hwcdn.net/html/4535558/index.html:1499:8802-->
Not sure, how that happens - I'm on a current Firefox build, if that helps?