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Christian Derr

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A member registered Feb 26, 2016 · View creator page →

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Yes, now it works! Thank you very much.

(8 edits)

I think Qubicle uses a different OBJ Format. I will try with Blender.
EDIT: Okay same result. This time i used the Gltf-Format
btw: The Example is protected - i cannot download 




Here some screenshots out of C2:







(1 edit)

I followed your steps, and it does not work.

When I preview the game, an error occurs with the Error-Code "0" (Local Host). It does not care if it is in Browser or NW.js Preview

(7 edits)

There is a shooter demo inside the project - take that as a reference - you only have to add a zoom in/out function to the camera object, which directs the player's view. Or set the Camera in front of the player and add a midpoint where the camera moves around when pressing specific buttons or follows. There are several ways to realize that. As the Dev said, you need the 8-direction plugin for the 360-degree movement.

(1 edit)

Can you please also create a exporter for exporting every single animation separate? I use Smile Game Builder and RPG Developer Bakin. They need for every animation a single sheet where the character animation frame is from left to right. Thank you.

Hi. Does it also have a "died" animation?

(3 edits)

Thank you for your response. Then the Tool not is for my purposes. It seems this char-editor is designed only for RPG-Maker or other 2D Engines. I working with Smile Game Builder or RPG in a Box (and the upcoming RPG Developer Bakin in the future).

The Battle Animations are also in 4 or 8 directions or only front view?

Looks good, but at Sunset you have these Birds in the Sky which not moving and it looks strange when they are in the same Position all the Time. It is possible to remove them? Also the 3D-Object looks triangulated. What are the Import Settings? 

We can use in commercial Projects?

(1 edit)

There are no READ ME File in the ZIP - It is usable in commercial Games?