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Chrispykins

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A member registered Jan 20, 2017 · View creator page →

Creator of

Recent community posts

(1 edit)

- Discord Integration (Desktop Only): Discord will display status while playing.

- Mobile version: Graverobber Online now available for Android devices via the Play Store.

- UI tweaks: Made the UI flexible so it should look OK on a screen of any aspect ratio. Added a menu to the Record screen on mobile devices to accomodate touch screen input.

- Training Mode tweaks: Changed the algorithm that generates the training boards. Now the number of graves hidden under a gravestone on the opposing board increases with the difficulty level. Easy = 0 graves hidden, Medium = 1 grave hidden, etc...

- Complete restructure of the core gameplay code. No functionality is different, but this will allow certain extensions in the future. This one's been kinda hanging over my head for a while. In a way, refactoring code is like graverobbing. You dig through the dirt and old discarded code to pull out the skeleton of functionality you want to use for your own purposes.

- Added mouse input to all aspects of the game. The game can be played almost entirely through mouse clicks now. This was the biggest hurdle that needed to be cleared to create a mobile version of the game.

- Mouse controls for Record Menu: Left-clicking on a square with a different color than the one currently selected will place a tile. Left-clicking on a square of the same color will cycle through colors. Right-click will erase. Holding and dragging a mouse click will place a line of tiles as you go. Clicking outside the Record area will return you to the previous menu.

- Added a check that prevents the lobby chat from being spammed with messages when players join and leave rooms.

- Added a '<player> has disconnected' message to the lobby chat

-Added Emotes list so you can look up the different names of the emotes. Type /help or /emotes in the chat to view the list.

-Added a player list in the lobby. Now you can see who's online, and whether they're in the lobby.

-I'm using a sub-version number now to indicate that this version is still compatible with version 1.2. You can still play matches between someone with version 1.2 and 1.2.1.

-Added an options menu with options to change audio volume, music volume, toggle fullscreen on/off, and toggle the CRT effect on/off.

-Added a control remapping menu. There are two presets. The "nullsharp" preset keeps the controls basically the same as they have been. The "fermion" preset is a key mapping that I'm more comfortable with. You can, of course, make your own mapping and it gets saved under the "custom" setting.

-Added lobby chat. You can now chat before and after matches inside Graverobber. Chat colors are randomly assigned. If you change your username, you will be automatically logged out of the chatroom, and logged back in with the new name.

-Removed the Controls slide in "How to Play" because players can now change their controls in the menu. Also reworded the "Overview" slide for clarity.

-Added fade transitions when navigating to different pages to match the aesthetic of the original video more closely.

-Added a lobby. Public games are now listed in a room list and can be joined explicitly.

-Named Emotes: I don't know about you, but I could never remember the numbers associated with all the emotes. So, I've added the ability to refer to them by a name as well. In the order they appear on the emote sheet, the names are:
/a /b /nlm /matador
/belle /what /marvin /pyramid
/careA /careB /careNLM /paul
/pen /gift /pinkTool /redTool

-Added Enter and Escape keys as additional Confirm and Cancel keys.

-F11 now toggles fullscreen on/off (Escape will still exit fullscreen in Web build)

-Text highlighting is now green to match the aesthetic.

-Fixed a couple lines of code that I suspect caused the vertical inputs to stop working, as per the bug report from  discord user GiRL.