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chrisnathan1983

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A member registered Nov 22, 2016 · View creator page →

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Thank you so much for sharing! I really appreciate it and had so much fun watching! Subscribed!

Also implemented gamepad controls. They work for movement, the beam, and zooming, but not for the ui. Got some more work to do there.

It definitely wasn't intended, but since it respawned, the bug went onto the back burner! Fixed in the latest release. Also improved level flow.

Thank you for all the great feedback!

In fact, I see the bug happening now, when going in between levels. It's like it may not unload everything. I'll have to do some research, as it only happens with the HTML build...

That is really strange, I haven't been able to replicate that behavior. However, I have rewritten the wandering, so perhaps that should be fixed. I'll publish the fixes and a new level soon!

In Go Ducks, you are tasked with finding the ducks, but they move fast away from you, so it can be a challenge to find the five ducks amidst all the hens.

Thanks!

I haven't finished anything, but I modified the code from https://github.com/danielmccluskey/A-Star-Pathfinding-Tutorial

I created a NavManager that attaches to the grid object. At start, it searches all the tilemaps for colliders. If the tilemap has a collider, it creates a wall node where it finds a tile. I choose to not go the same approach as the original scripts which does a bunch of raycasting and physics tests; though it seems like that was a mistake, as plants aren't included as a wall node. Easy to re-implement.

Secondly, I attached a NavAgent script to the player that gets a path from the NavManager. Using the path, I send the direction to the Mover script.

It works OK, needs more work. I was really surprised with how quickly I was able to get it working from the code mentioned above. Great scripts!

Could I get some help on implementing pathfinding. After some research, it would seem that the best approach would be to modify GridManager for the A* node creation and then create a script that interacts with mover to follow the path returned. Perhaps it's a feature others would appreciate. Thanks for the amazing asset!