Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Chrisknyfe

15
Posts
3
Followers
4
Following
A member registered Jul 06, 2022 · View creator page →

Creator of

Recent community posts

Cute art style, I love the vibe.

So the main friction of your game is in how you pick up and put down items. First of all I recommend you combine the E and R keys so you use the same E key to pick up and drop off items. If their hand is empty, E is pickup. If their hand is full, E is dropoff. I'm assuming the player can only carry one thing in their hand at a time.

The player should show what they're holding in their hand. Pans should show what ingredients have already been placed on them.

Go through each of the locations where you can pickup and dropoff and make sure they work consistently. For example, I was unable to pick up the cooked food.

For your itch.io page, make sure the header image shows both your game's name and your studio's name. For example, "Paws & Pans by Onyx Studio".

I'm a fan of the puzzle gameplay, finding keys and escaping the maze is mildly challenging. The hall monitors and your stalker are challenging enough, though I'd like your stalker not to walk through walls (which would require navigation).

I feel like the character movement is too floatey / too slidey. Also, the food didn't do anything (was it supposed to heal me?)

On your itch.io page, make sure the player knows what the name of your game is vs. what the name of your studio is. For instance, a header image that says "The 10/10 Incident - a game by Not So Epic Games".

Movement works! Spikey balls and the enemy push me.

How do I attack? I want to fight! I want to win!

Two things you can add to your itch.io page today: the control scheme you have implemented / plan to implement, and a title image with both the name of your game and the name of your studio. Something like "Lava City by XYZ Studio".

Both stages of the game are pretty fun, serving drinks at a rapid pace and serving bullets at an equally rapid pace.

A couple of friction points: firing tapioca bullets and flamethrower fire lags the game for a couple seconds every time you fire. Test this from the itch.io page (not from the editor). My guess is that you are loading a large resource (such as a bullet + uncompressed sound file) using the "load()" function over and over again, rather than preloading the resource using the "preload()" function once when the scene is loaded. https://docs.godotengine.org/en/stable/tutorials/best_practices/logic_preference...

Like I've said on many of these itch pages, make sure you make it clear what the title of your game is vs. the name of your studio is.

studio name: LJJ Studio

game name: Boba & Blades

Make sure the name of your game is the title of the page.

Also bro you are trolling with that main-menu-looking screen as your header image.

Strong combat system, I had a lot of fun clearing the second level with a variety of powers.

One point of friction is I got stuck in level geometry on level 2 in between a bunch of circles.

This itch.io page could use some artwork, such as a background, header image, and thumbnail.

Also, make it clear on your itch.io page what your game name is (Dungeon Shifters) and what your studio name is (????).

Solid level transitions.

I can't interact with the fridge or grill!

On your itch.io page, could you clarify:

what's the name of your studio: Pizza Interactive

What's the name of your game: ????

Great character movement, cool that there are health pickups.

I can't fight back! What's the button to swing the bat? I want to attack the enemy and win!

Clarify what's the name of your studio vs what's the name of your game.

studio name: The Hollow Studio

game name: ??????

(1 edit)

I dig the art and story, this game has a ton of personality. Cute characters!

One point of friction is during the rhythm game, I dunno maybe this is just me being so used to Guitar Hero, I expect the four frets to be arranged on the bottom of the screen horizontally, so that the four frets correspond to V B N M in my mind. I'd like the frets to light up when I press V/B/N/M. Also I'd like the falling notes to fall a bit slower, I was never very good at these rhythm games!

Honestly this is a good itch.io page, you've checked a lot of the boxes - but can you clarify, what's the name of the game? And what's the name of your game studio? Is the game called Sardine Studio? The game title should be in the top banner.

I like exploring the big map, it's interesting to see what's around the corner. 

One friction is that the enemy is too fast and often traps me against the floor. Also I think the enemy's health is the same as the player's health?

You could add a list of controls to the itch.io page.

This is the most detailed itch.io front page of the class! Super cool to see what you created in just three months. I really like the background music for Pao Pao 99 and the overworld, and the cute artwork really sells the cozy vibe of this town.

I messed up the cooking game because I couldn't figure out how to get the rice out of the rice cooker. I need to re-read the instructions...

Okay, so I replayed the game so I could re-read the cooking instructions. This time I learned I could hit [Enter] to pick up the rice bowl. I served one order, but when I went to the refrigerator to pick up more rice, my rice bowl disappeared! I frantically pulled all the rice out of the fridge hoping to find the rice bowl, but it was gone. I had clearly destroyed the rice bowl in my haste. Now I have no money and no rice.
 

The character art is incredible, the cat has a lot of personality. I was pretty immersed in finding out how all of the cave explorers died.


The cat's dialogue box is anchored to the world so I had a hard time reading it all... I get the feeling my issues not being able to go fullscreen in firefox are preventing me from seeing some stuff. Once I got to the glowing mushroom the visuals seemed very low-res.

I only realized I could double-jump when I tried to reach a high ledge early on.

Nice little platformer! It took me until the last three enemies to realize I could jump on top of them. I like the scrolling background and the terrain pixel art :)

Okay powering up through the early levels was really fun. In games like these I like to play a caveman build - high attack damage and low projectile cooldown. I definitely cheesed the maze level and attacked enemies through the walls (they did not move at all). By the end I was feeling pretty strong against the normal enemies... until I got to the final level and exclaimed "oh no it's death, I have to fight death." I dodged his projectiles and fired a barrage of my own, winning the game. Great music + art ambiance.


10/10

  • I noticed enemies stack on each other, making it easy to kill enemy groups.
  • The UI hitbox for the upgrade cards seemed small, I had to make sure I pressed the very center of the card to get the upgrade
  • It wasn't clear whether I was supposed to get healed at campfires or not - I never chose a max health upgrade but I was at full health for the final boss.

This was a fun little platformer! I like all the cute pixel art you did for the environment, and I enjoyed the looping background music, though it feels like the music cut out just as it was getting good.

I played through the platformer section, struggled to jump off the fox's head before realizing that I could double-jump! Ultimately I got stuck on level 2 because I couldn't jump high enough to the next platform above the seaweed. Do you have any hints for me?

I enjoyed the paintings and music you created for this game! I tried to play through the entire game, but I had some problems where I would click on invisible objects from rooms I had already visited, such as the river painting and the music toggle button. At the end I got stuck in the room with the three flower vases and the inventory disappeared, and could not continue.