Okay powering up through the early levels was really fun. In games like these I like to play a caveman build - high attack damage and low projectile cooldown. I definitely cheesed the maze level and attacked enemies through the walls (they did not move at all). By the end I was feeling pretty strong against the normal enemies... until I got to the final level and exclaimed "oh no it's death, I have to fight death." I dodged his projectiles and fired a barrage of my own, winning the game. Great music + art ambiance.
10/10
- I noticed enemies stack on each other, making it easy to kill enemy groups.
- The UI hitbox for the upgrade cards seemed small, I had to make sure I pressed the very center of the card to get the upgrade
- It wasn't clear whether I was supposed to get healed at campfires or not - I never chose a max health upgrade but I was at full health for the final boss.