Hey all!
Just giving you a heads up that my new Modern Metal Map Pack's are now available on itch.io for anyone interested! There's a free pack, and a fully fledged AAA ready level pack with every musical asset you could need for completion.
FREE version - https://chrisfrostmusic.itch.io/modern-metal-map-pack-free
PRO version - https://chrisfrostmusic.itch.io/modern-metal-map-pack-pro
Free version VS Pro version details below:
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Modern Metal Map Pack (FREE)
This is the FREE edition of the acclaimed Modern Metal Map Pack by BAFTA composer Chris Frost — a compact, ready-to-use metal soundtrack suite built for rapid integration and testing.
🎚️ Flattened WAV files for easy drag-and-drop use
🔁 Loopable, mastered cues for Explore, Battle, and Boss phases
⚔️ Combat, Boss, and Game Outcome stingers included
🧪 Perfect for prototyping metal soundtracks in any genre
🎵 All cues in B minor and BPM-synced
This version is royalty-free for non-commercial use and is ideal for testing FMOD, Wwise, or game engine audio setups before upgrading to the full PRO edition.
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Modern Metal Map Pack (Pro)
This is the Pro edition of the acclaimed Modern Metal Map Pack, featuring:
🎸 Over 16 minutes of original, heavy-hitting metal cues
🎚️ FMOD & Wwise project files included for full dynamic integration
🔁 Loopable, multi-layered compositions for Explore, Battle, and Boss phases
⚔️ Real-time transitions and health-based boss music switching
🎯 Custom stingers for combat, objectives, pickups, and health shifts
Designed with modular layering in mind, each cue includes isolated instrument stems to allow vertical composition — ideal for sandbox, shooter, horror, fighting and combat-focused games. Full documentation is included.
Includes:
- Explore, Battle, and Boss themes with dynamic variations
- Nine Transitions between gameplay states (Explore > Battle > Boss > Win/Lose)
- Nine stingers, including Combat Start, Boss Health Shift, Item Acquired
- Demo FMOD and Wwise projects to speed up implementation


❄️ Make your game sound like a beast.
Technical Details
Format:
WAV, 48kHz / 24-bit
Stereo
Total Audio Length:
16+ minutes across cues and transitions
Cues Included:
3 core looped cues: Explore, Battle, Boss (multi-layered)
9 transition cues (Explore > Battle, Battle > Boss, etc.)
9 stingers (Combat Start, Boss Full/Half Health, Win/Lose, Objective Complete, etc.)
Middleware:
FMOD project (.fspro) included
Wwise project (.wproj) included
Looping:
All loop points tested and seamless in FMOD & Wwise
Use Case Examples:
FPS, fighting, horror, action-adventure, boss rush, roguelike
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Hope these help your projects, and I'd love to hear from you all.
~Chris Frost

