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chriscshepherd

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A member registered Apr 10, 2020 · View creator page →

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So the 3D graphics effects were really good, but the theme again was just avoid the objects, and I managed to avoid them all by holding down left while  I kept looking at the emitter. It could have benefited by having to destroy them before they hit something or have to collect one the objects to stop your self dying? Also a background of some kind would have been nice so it’s not just a black expanse - stars or something if it’s in space? I didn’t manage to destroy anything with the gun, but maybe I was just really bad at it :( It was nice to see a 3D game in this game jam!

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this was one of the best games in terms of the keep your distance theme - where players couldn’t be in the same room. I think something in the story should have said why they can’t enter the same room.. maybe they’re different species that will infect each other with a foreign virus or something... but it was fun, the graphics themes were good, it would have been nice to see better quality graphics than just grey floor space and some kind of indication that they couldn’t enter the room the other person was in - a force field or something if the players are in rooms next to each other? The comments that appeared on screen were a nice touch too - it was a fun game over all but I agree with joe that it should get more challenging it goes on, I think that’s all that’s missing from the core mechanics of this game.

This game was excellent, the graphics were great and the progression to the boss was good - the keep your distance theme seemed to again be to avoid the objects like the other games - it would have been good to see more play on the theme in the game mechanics - but it was altogether a great game and fun to play!

This was an interesting game, I liked the health bar joining the 2 players together, but I couldn’t figure out how to keep myself from dying every time the chickens fell from the top - I probably just wasn’t good enough... :( but it was fun and the graphics were fun; I like the sword swish. I’m not sure how well it fit the theme, perhaps if there was a score for dodging the chickens or something.. I’m not sure. It was a funny game though!

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This game was really good, I liked the graphics and interface style. The keep your distance theme seemed to just be avoid the objects which was like the other games - I’m not sure how the scoring worked but it could have benefited the theme if it had a higher score depending on how far you stayed away from the objects you were avoiding and how few steps it took to get the planet? - ooh like the further you stay away from the asteroids then the more the spaceship insurance company likes you and gives you a score bonus? Lol

There were some items I couldn’t collect for some reason - maybe I maxed out how many I could collect.

It would have been nice to have more of a story for what/why you’re delivering items to the planets so the user is rewarded for continuing to play levels by revealing more of the story to them, but then again it would have an end to that story at some point instead of a continuous “see how long you can play before you die”. It would make a good arcade game!

To everyone: What would you like to see/do in a game like this?

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Yeah, it's not really finished, I rushed it yesterday to get it to a usable state - The collision detection is all happening on the server rather than the in the browser which is why the movement is sluggish (it needs to send the move command to the server then back again before the player starts moving, so there's a delay there); I need to have the collision map on the browser too which will eliminate that. 

I also need to get the NPC decisions working in a cycle and send their update to the browser all at once, rather than having loads of timeouts and updating the browser individually, so it doesn't send hundreds of messages a seconds - then I can have more NPCs to make it a bit more challenging and add some nooks in the shelves to improve the strategy element...

The tile based step by step movement was to reduce the number movement messages sent to the server, but i can experiment with that and see how intensive it would be with free movement - it could be fine, but it's running on very cheap vps.

I agree the shop background and character animation needs improving - and the item placement could be improved. I have a plan to add sound to it too. I want to make it better and I learnt a lot by doing it (mostly how to code NPCs in a multiplayer game). What do you think could make this game more fun?