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StarCross's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall quality | #1 | 5.000 | 5.000 |
Theme (???) | #1 | 4.500 | 4.500 |
Overall | #1 | 4.750 | 4.750 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Slick stuff Joe. Does the gulf between the planets grow each delivery?
The music really complements the gameplay, and I found it compelling and enjoyable. I liked that unlike Frogger you could backpedal, and the shield was nicely forgiving. Man, I dislike Frogger. I'd like to see this as a leaderboard / competitive play element, like Chris says, it'd work well as an arcade cab.
Well done Joe!
This game was really good, I liked the graphics and interface style. The keep your distance theme seemed to just be avoid the objects which was like the other games - I’m not sure how the scoring worked but it could have benefited the theme if it had a higher score depending on how far you stayed away from the objects you were avoiding and how few steps it took to get the planet? - ooh like the further you stay away from the asteroids then the more the spaceship insurance company likes you and gives you a score bonus? Lol
There were some items I couldn’t collect for some reason - maybe I maxed out how many I could collect.
It would have been nice to have more of a story for what/why you’re delivering items to the planets so the user is rewarded for continuing to play levels by revealing more of the story to them, but then again it would have an end to that story at some point instead of a continuous “see how long you can play before you die”. It would make a good arcade game!
That's really fun. I like the music pickups!