I’ve been building my first game, The Basedni Tatic, and I’d like some feedback.
https://chrisbypopcorn.itch.io/basedni-tatic
It’s a 2D platformer where you learn a new language through gameplay rather than traditional study. Instead of vocabulary lists or quizzes, the game teaches through exploration, dialogue, and interaction with the world.
You play as a “word thief” moving through different regions inspired by real locations. Each level introduces new words naturally through NPC conversations, environmental clues, and small gameplay challenges. The goal is to recognise and understand words through context, not memorisation.
Current features:
- Side-scrolling platformer mechanics (jumping, exploration, light puzzles)
- NPC dialogue that introduces vocabulary organically
- Early language-learning system focused on recognition
- Unique setting inspired by real-world locations
- Boss encounters tied into the story and progression
This is an early version, so I’m mainly looking for feedback on:
- Gameplay feel
- Whether the language learning feels natural
- Level design and pacing
- General first impressions
If you try it, let me know what works and what doesn’t. I’m especially interested in whether the learning aspect actually feels intuitive.
