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A member registered Sep 17, 2018 · View creator page →

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Hey folks!

Because MineRalph got such a good reception here for the demo & we got a ton of awesome feedback and help from the community, we decided to release the full game here as well. We also just put it on sale, to put extra focus on the speedrunning competition & give more people the opportunity to pick up the game.

MineRalph is a 2D platformer all about using physics and momentum to overcome difficult levels. The game is a crossover between Super Meat Boy & Sonic - with the level design of Super Mario and the control scheme of Angry Birds!

Instead of moving left/right and jumping, you spend your time pushing a lovely little rockperson around, by applying force to him. The more force you apply in a direction, the faster you go.

Here's our new and fancy release trailer:

Key features:

  • A story consisting of 33 handcrafted, varied & big levels
  • Secret rooms in every level containing awesome rock puns
  • 10 bonus levels to unlock that are near-impossible to beat
  • Extremely tight control scheme - no random patterns
  • High-Speed, twitch gameplay
  • Oldschool retro pixel artstyle
  • 11 original music tracks to get your heart pumping
  • Built-in timers, splits, PB tracking, leaderboards & more
  • NO Randomness, NO cut-scenes, NO bullshit deaths!

Available now here on 

If you have any feedback, issues or find any bugs, let us know on our discord server !

The game already posts all of your times into a files when you run. But we are working on getting a standard splitter up and running.

Glad you liked it, and thank you for playing. You can play the rest on the 5th of August. I enjoyed watching you play, even though I didn't really understand most of it :D. Already left a similar comment on the video.


Sorry you had that experience. We honestly haven't tested much on mac os. We know that there is some music issues, but haven't encountered any instant crashes.

About the resolution settings, I will look into it, I hope there is a solution.

Have you been able to try it on another system?

Thanks a lot, we really tried to hit that hard, but fair feeling. I remember that you mentioned in your video that you didn't think you would enjoy the game based the art. We are always trying to learn and improve how we communicate what the game is about, so if you have any further thoughts that would be very helpful.

Either way we really enjoyed your video, must say your mastered the mechanic exceptionally fast.

Thank you for reporting this, sadly we haven't tested much on Linux. Does this happen every time, or randomly once in a while? Glad you are enjoying it so far.

That would be cool, we would love to see more speedrunning videos to help other players with tips and tricks for how to be fast. We ourselves have considered making one to help out.

Great that you both like it. We really try to go for the "hard game that you wanna beat" feel with MineRalph. For going fast it is all about learning the rhythm of each level, but the best thing to reduce your time is not dying.

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Have you been able to beat it by now? Otherwise good luck!

About the menu, we totally forgot about it, ups, thank you for pointing out, we never pause when we test!

For the release we sadly cannot tell you any date, as we are just sure to miss it (Developer life). Know that we are working on the game, and that we hope to either release it later this year or at the start of the new one. But we will be posting regular updates on our social media and on this site about the progress.

Glad you are enjoying it!

The levels only gets harder from where the demo ends, so practising the controls is a good idea. We have about 35 levels planned for the full game, with many developed already. We will post information on the devlog on this site as well as our other social media.

We really appreciate you playing our 20 min. demo that much! We have more levels built already, and about 35 planned. And the levels only gets harder and more interesting. So don't worry there will be much more content in the full build. 

Glad you enjoy it. We try to hit the fine balance of so hard that you want to beat it, rather than quit. Did you beat the demo?

Hi guys! We released on friday, but the past few days have been insanely busy with promotion and updating our page! 
It's the first time we release a game on here, and we hope you'll enjoy it! It's our own personal take on a platformer. 

The game is a spiritual mix between sonic the hedgehog and super meat boy. The controls are unlike anything you've seen before. At first, actually just moving around, is the real challenge. But when you get better and better, even the hardest challenges can be solved with a bit of speed!

Check out our page if you're into platformers, we promise you wont be dissapointed!

Great feedback at the end! The checkpoints thing is very much a balancing thing. If we place them too frequently, it wont feel as good when you reach it. The one you experienced at the puzzle is a rough one, because the puzzle could become unsolvable if you dont reset it. In terms of indication of when you can and cannot boost, we've looked into it a lot. An indicator on Ralph doesnt work that well, because he rolls around really fast most of the time and it becomes distracting, we've considered one on the mouse though. In terms of the angles, they work pretty consistently, there's minor fixes in some angles we're looking at, but it makes a HUGE difference from what angle you try to boost, once you're on a loop. If your angle is off by too much, you lose a lot of your momentum because it goes into the wall. 

I hope you end up finishing it sometime though! We'll definitely address some of the issues in a future update!

Hahaha! Thanks a lot for playing and making a video! We get the absolute best feedback from people who record and talk about what happens while they play, so it was very fruitful for us! And your time was pretty good too, we estimate around 15-20mins of content the first time around that you play. Now you can go for that highscore next time ;)