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Chococrystal

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A member registered Sep 21, 2018

Recent community posts

(1 edit)

Ah yes, 10-inch cock, a classic example of beastiality

Agreed on most of these points, though I think the amount to pay the church stays the same every month in the current version

WOWOWOW

good game, very fun

oh mygod, a nomnomnami game  with boys!?

It's been a while since I've played a game from you, but I really really loved the Lonely Wolf Treat series (though I just noticed I am not fully caught up lol)  and Syrup was amazing as well, so I'm looking forward to playing this when I find some time ^^

All of your games have this really cute and wholesome energy which I really love, and the character designs are excellent as well as being easy to get really attached to, so they're always a joy to play.

Wish you luck with your future projects!

You can also escape by walljumping the iceblock above the spikes

I think they're more talking about knowing at what point they're done with the currently available content - though that's a bit difficult to specify, since there might be a lot of smaller things that the player might not have seen yet.

On the other hand, this game does have some serious story content as well (though not to an excessive amount).

Alright, some feedback on 0.3.2:

It'd be nice to have an indication in the main menu of which version you're playing, just as a convenvience thing.

In Talia's dialogue, when you ask her "How did you get to be so beautiful?" there seems to be a line of code mistakenly put into the dialogue. ("taliad idle smile blush") - the same thing happens with Elizabeth,  if you pick "Hey beautiful, how's my favorite church gal doing?" there's ";Affection low variant" written after her message. A third one is in the Butt Slap Punishment during the drinking game, where one line just has "<p>" in it.

On the first day,  If you visit the blacksmith first, and then visit Talia,  Eros will  greet you with her "welcome back" dialogue even though you haven't met her before.

Does Stamina actually do anything right now? It's the only stat without a description if you hover over it.

Speaking of, it would be nice to be able to see what the stats do while in the monster buying menu in Talia's shop. In the same vein, being able to see the sepcies of a monster in the same menu would be helpful - took me a while to figure out which one the doggirl is.

The letters next to the stat blocks don't seem to actually serve a purpose right now.

Currently, the Breeder card doesn't actually list your sex as M, by the way.

When working in Eros' bar, the prompt says you'll spend 150 energy working, but the text at the end says you've spent 200 energy.

If you sell a monster with the trait that increases selling price (which seems to mistakenly be labeled "+XP") the message at the top of the screen doesn't show the money you actually received, but the  fixed amount listed in the quest.

Even if you pay for the repair of the lighthouse, Elizabeth will continue asking if you've got the money before you see  the event on the next day.

When talking to Rika in the  forest bathing scene, saving during it and reloading that save will have Rika in her usual outfit instead of being  naked. Not sure if this  same thing happens during other scenes as well.

The quality of the animations  in this game are really good so far, and the blackjack game is probably my favorite event (the maid part in particular). If I had any criticisms of them thus far,  the male characters  don't look that good in some cases - the MC looks weird in the farm breeding scene with Cece, and quite a few of the male monsters have that problem too (catboys especially).   
Most of the characters look great, though - and the MC does look really good in the doggystyle scene with Rika.

Finally, I think  the gameplay is one of the less interesting parts here, and spicing that up would be great.  Adding some more strategy and interesting parts to the stats  and breeding  feels like it would be necessary for the game moving forward.

Seems very promising so far, for an early version!
Since it's a stealth game, getting the player into more situations where they have to plan ahead and / or use cover would be good going forward, and more  outfits would be nice .

That said, since this is an alpha,  I won't make too many suggestions - here's hoping it'll turn into something cool ^^