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Chocochis

61
Posts
1
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A member registered Mar 21, 2020 · View creator page →

Creator of

Recent community posts

I like the idea I can see the potential as a puzzle game. The truth is I almost finished but couldn't. The only thing I need was to throw the green in the gold block on the left but I couldn't do it. I try to jump in but it was to hard or impossible; Then I tried to throw the tops in but wasted all of them... and didn't want to restart and give up.

But I give you the credit in the ideas. I really like the interaction with the floor and that if you throw more than one it speed up the process, very clever. Good work!

yeah, I see, the game is trolling, there is no way to go to the top... or at least the 3 times I almost reach it. A hole  was waiting before 2 steps to the end even if the light turn on. I can see the point.. I still don't like it. The assets was pretty nice and the concept of abuse our curiosity to try and reach is clever. For that I give you credit. But for the gameplay "if its possible to reach the end" It was not fun relaying on luck.

It was fun enough, the checkpoint are appreciated. The only thing I would like its: that disappearing platform have a little more retro about when are they are gonna disappear. Nice work in the level design.

Unique idea. The music make it more relaxing. I tried to finish it but I was getting very impatient and after like 6 tries in the 6 level, I give up... Still I like the idea, good work.

oh wow that's really hard. I only made to the 3rd platform in like 20 tries before giving up. The randomness make it worse because if there is a platform just above you it will make some times impossible to make it.
I can see the effort with the UI (the arrow guide); and the palette and assets feels pretty nice. I think I can understand the difficulties making this type of game in design. You want to make it hard but not unfair. I would try and experiment making the platforms jump through. Still I like the idea, fine work.

Congrats to the team, pretty cozy work, the weird art style but really relaxing atmosphere, really cute.

The idea was pretty good too. I can see it as a single player or multiplayer. I like that I can move all 3 with my keyboard at the same time but with a gamepad maybe something like "lost vikings" for the snes.
And I feel like it fit the theme well too. Again, great work!

I think the thumbnails make it feel cheaper and its not. It's very short but sweet.
I like the aesthetic of the game, I think it could look better if you remove the outline of the skeleton but that's just my taste. Really cute work!

Lol, you got me with the note, I really wanted to know. Well played.

Honestly, I almost skip it, but it has a good balance, hard enough to make me lose, but not that hard to make me try again. Nice level design.

I didn't get it at first, then the last screen got me, lol. Fun concept.

I really like it, very well done. Feels good and looks nice. Good work!

Oh, It still fine, thanks for the honesty.

Same, thank you for the feedback. I will make sure to add it.

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Thank you for the feedback!. There is one way but I didn't have time adding pause menu or give time to explain it in the game. If you press F2 it will do the reset.



First, good work the game feels really complete and the presentation was very nice, love my mom.

But oh man I suck at games, I have to put more effort than others, I was getting very frustrated by the end. The first test was pretty good I lost once because I have trouble jumping in the top platforms and I touched a lot of cats for that; Then I lost because of the last question; ok that's tolerable. Then in the second phase of the boss with the chalks, holly molly I hit my table like 3 times, I lost more times that I want to admit but I was so angry because I feel like it didn't hit me but probably was just the last pixel of the feet; I'll recommend to reduce the player collision, maybe remove the feet. Still, if the intention was to make it hard, ok still tolerable; Then the platform section, (maybe because I was still a little frustrated before) I hate precise pixel jumps, I almost rage quit but I wanted to see the end, here I would recommend the coyote time for the jump and reduce the collision in the head a little; And finally the last phase of the last boss omg I was feeling bad, now I was getting hit in the top and in the bottom, same recommendation as before, reduce de collision of the player, maybe it was not that hard but because of all that happened before I was just getting tired. 

Still I really like it, like I said, good work!!. It was pretty good overall.

It was a little bland for me but I like the core of the idea, very unique concept in the jam. I think with more polish in assets and music, It can be a good mechanic for a narrative game. Good work.

This is pretty good. I like it. At first I didn't understand it until I re-read the instructions in itch.io (GDevelop doesn't have instructions) but then when it clicked, that's pretty satisfying. Very unique in the submissions. I really enjoy it.

One critique its that the commands have to be exactly the right ones, because in the 2 level is easy to try one solution that's seems plausible with less commands. It would be cool if it take it as the correct one too; still, I really like it. Good work.

Happy to hear that, I really put effort in the control

thk bro, glad you like it!

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I like it, it feels almost like a nes game, it only need to respawn enemies when you move between screens.

The one thing it made me almost scream was when the enemy still shoot one more time after death.

Good work!

oh thank you, glad you like it!

Thanks for the words man!

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I enjoying it. Really love the art and music, pretty good. The only thing is: I don't know if it was intended, but I got looped in the floor 2... I don't know if that is the end.
Still the 3 levels I play were good, good work!

Thank you!!, It's really short was my first time trying 3D in GDevelop

I'm not fan of the click games but you got me with the art I unlock every suit and hairstyle. Well played. Pretty neat job.

the second boss was hard but in a good way, the patterns were really well thought.

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Too hard for me, just win my first contract and lost the next one with the machine gun... still pretty good. Good work!

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W3, I will try again tomorrow

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I'm still not sure if I have fun but the originality and because its very well made: the config input, the stage selection, the aesthetic art, the mini map and all the little mechanics. I really like that, very good job!!

I really like the aesthetic. It remember my time playing tomba. A little weak on the gameplay but it still pretty good work!.

The game was very simple but I really like the art and the music. Very charming. Good work!!

hup hup, thanks man!

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It was really hard to learn. I really try to go to the top but I gave up. The best strategy that work for me was shooting like crazy to the other side I wanted to go but that only cause to lose my health with the enemies. (I suppose that's intentional)
I tried the grapple and I think I was starting to get the trick, but my motor control doesn't help. My critic was that the grapple has the same aim at where you shoot, so for me I have to try and shoot and grapple in the other direction. If that was intentional then it was really hard for me.

On the good side I liked the color palette and the idea is cool. Good work!

It was addictive. I liked the automation by switching floors. Good work!

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I didn't finish it (I will try later) but I enjoyed until I fail a lot. But still that was the idea, pretty good work!

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I did not expect the difficulty and the bosses. It was pretty well made, good work. I liked the concept a lot.

I like the aesthetics, feels consistent. I tough it was a difficult game until I read in the commets that you can shoot.
But still cute game, good work

Cute style, I tried to get the max click level in the end, but only got to 32, still was a fun.

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I think it could be interesting it. It has potential.

I don't get why some times I lost when I still have the right number of points to put in the correct color and it still restart.

The other thing: I lose 2 times just by bad luck having all the same colors with 1s and then not having a ball of the correct color to put in the line.
Still I think it can be pretty interesting, if pushed forward.

Good work!!

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The girl tells me to follow her slowly behind her. So, I don't have to follow her?