Simple but fun, at first I didn't see why I was having a low score, then I see that I only got 2 points if I wait just a little in the cloud, jumping immediately doesn't' work. Good job.
Chocochis
Creator of
Recent community posts
Excellent execution, pretty well made. I love the palette and the sounds, it gives me "downwell" vibes. I really like that it saves the music timestamp when you restart from the checkpoint, really good detail. It was hard but not unfair and the checkpoints where placed really well.
Overall a very well made game. Good work!
Good concept, I have a lot of respect for this type of game, I can see all the though put into the UI and tutorial. I only made it to the 3rd level, I encounter one thing that happen once to me, in the first part when I was trying to shoot the platform If shoot the top platform first the below one doesn't active.
Still, in general I like it. I could see me trying again if move forward. Good work! (and nice art too)
That thing scare jump me 3 times in the first floor so It made me walk. My favorite was the 2nd floor very atmospheric and I like that I can see the enemy. The spatial sound is a little low, but I like that is there (I know very well how it's hard to use the default in GDevelop). The third floor was a let down but still I really enjoy the experience. Well done, good work!

Congrats! your game (for me) it's one of the most fun I have until now. I wanted to rate it after getting all the enemies, but I already have played 1 hour. I will come back and try again.
It's a very balanced game overall, good graphics, good music, fit the theme and it's very fun. Maybe the originality is not that high but I don't see it as a problem it's very well done. The enemy patterns got better with time and it's easy to retry. Good job!
Man it's hard. It was not really that intuitive to learn. The instructions where somewhat clear but when playing; It feel like I was doing something wrong. Then after some tries the ball stoped and I started teleporting. Now I get how to play. But then it was so hard to check where to throw the ball. I only made like 2 floors before giving up.
I think it's very interesting and the animations where very well done. I would recommend to atleast put a light in the ball so it can show a little of the map when you throw.
And invert the red line (before you throw) but that's just preference.
Still, good work.
Incredible original, I like it. At first, it was hard to see that I was grabbing the ballon after I click the arrow, I think it could be good just to add an outline when you grab the ballon.
I like the theme too, like spooky game with the zombies and the ballon monster.
The levels where really simple and the battery is too similar with the bomb but I see a lot of potential as a puzzle game. I would love to see iterations maybe levels without move limit and focused in multitasking rather than one step at a time.
I love it, good work!
Very nice ideas, very buggy... but interesting. I like the animations, that was nice.
I get a bug at the beginning that make me not watch the first tutorial in the orange section. Then I was teleported without notice and I decide to proceed; Because I didn't have seen the colorpedia I got incredible confused at what was happening, I tried to understand it but could not. But I cheese 2 levels, then I got stuck and decide to give it another try by refrshing the page. Then I got the tutorial and finally make sense of the colors. That was a pretty unique experience.
The levels are very confusing, until it clicked. Still, pretty good job!
Man, I wanted to finish it but I give up, I lost like 6 times after the big saw. Still the game was pretty good overall. I can see a lot of tought put in the level design. Even if the movement is limited, because the hazards are put in a way that accomodate to the controls, that make it feel fair. I like the art too, simple but elegant, the little details like the snowflakes and the object shaking make it better. The camera shake and sfx in the jump feels good. Good work!
I like the idea I can see the potential as a puzzle game. The truth is I almost finished but couldn't. The only thing I need was to throw the green in the gold block on the left but I couldn't do it. I try to jump in but it was to hard or impossible; Then I tried to throw the tops in but wasted all of them... and didn't want to restart and give up.
But I give you the credit in the ideas. I really like the interaction with the floor and that if you throw more than one it speed up the process, very clever. Good work!
yeah, I see, the game is trolling, there is no way to go to the top... or at least the 3 times I almost reach it. A hole was waiting before 2 steps to the end even if the light turn on. I can see the point.. I still don't like it. The assets was pretty nice and the concept of abuse our curiosity to try and reach is clever. For that I give you credit. But for the gameplay "if its possible to reach the end" It was not fun relaying on luck.
oh wow that's really hard. I only made to the 3rd platform in like 20 tries before giving up. The randomness make it worse because if there is a platform just above you it will make some times impossible to make it.
I can see the effort with the UI (the arrow guide); and the palette and assets feels pretty nice. I think I can understand the difficulties making this type of game in design. You want to make it hard but not unfair. I would try and experiment making the platforms jump through. Still I like the idea, fine work.
Congrats to the team, pretty cozy work, the weird art style but really relaxing atmosphere, really cute.
The idea was pretty good too. I can see it as a single player or multiplayer. I like that I can move all 3 with my keyboard at the same time but with a gamepad maybe something like "lost vikings" for the snes.
And I feel like it fit the theme well too. Again, great work!

First, good work the game feels really complete and the presentation was very nice, love my mom.
But oh man I suck at games, I have to put more effort than others, I was getting very frustrated by the end. The first test was pretty good I lost once because I have trouble jumping in the top platforms and I touched a lot of cats for that; Then I lost because of the last question; ok that's tolerable. Then in the second phase of the boss with the chalks, holly molly I hit my table like 3 times, I lost more times that I want to admit but I was so angry because I feel like it didn't hit me but probably was just the last pixel of the feet; I'll recommend to reduce the player collision, maybe remove the feet. Still, if the intention was to make it hard, ok still tolerable; Then the platform section, (maybe because I was still a little frustrated before) I hate precise pixel jumps, I almost rage quit but I wanted to see the end, here I would recommend the coyote time for the jump and reduce the collision in the head a little; And finally the last phase of the last boss omg I was feeling bad, now I was getting hit in the top and in the bottom, same recommendation as before, reduce de collision of the player, maybe it was not that hard but because of all that happened before I was just getting tired.
Still I really like it, like I said, good work!!. It was pretty good overall.
This is pretty good. I like it. At first I didn't understand it until I re-read the instructions in itch.io (GDevelop doesn't have instructions) but then when it clicked, that's pretty satisfying. Very unique in the submissions. I really enjoy it.
One critique its that the commands have to be exactly the right ones, because in the 2 level is easy to try one solution that's seems plausible with less commands. It would be cool if it take it as the correct one too; still, I really like it. Good work.

