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I think I was seeing wrong this game. At first glance it seems like a precise jumping game but it was not, it is more fast pacing. And I didn't understand the colors at first but after it clicked I could see the vision. From my experience with the game the level 0 needs a little more work to teach the mechanics in a more safe environment. Because after learning more of the game I think it could be very fun with the level design, using the colors to guide or make it a little more puzzle-like. It got better with practice I only made to level 5 but still pretty fun when you get used to.