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ChisRift

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4
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A member registered Oct 28, 2022 · View creator page →

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Thanks! I'm glad you liked it. The sprint was more just a little more speed to help navigate faster - I hadn't really decided on a function for it (possibly more of a dash or something would have been better).

There was a little bit of code added to the enemies that made them slower when travelling through light that wasn't their own - in an attempt to help with some of the swarming.. but yeah, I admit it's more of a "run for your life and take out the stragglers" kiting kind of design in the end

Thanks! I did have more planned for the game, however I wanted to make it more functional for the jam over adding too many features, etc. I intend to improve on it after the jam and hopefully reach my original goal for the concept

Thanks! I'm glad you enjoyed it

Thanks! I decided early on that I wanted a low/no UI design and hoped the game would be somewhat easy to follow - so I'm glad to see that worked out

Thanks! I'm happy to hear you enjoyed it 

Thanks, I decided to go for a low/no UI design - despite recently learning more about UI. I'm glad you enjoyed it 

I wasn't able to use the anti-rhythm mechanic in any noticeable way, however I was able to complete the ritual. I did also enjoy the Pixel Art.

That was pretty fun and enjoyable. Loved the music and the mechanics - although I struggled with mis-timed jumps that caused me to place the block prematurely

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