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ChipWiseman

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A member registered Jun 06, 2020

Recent community posts

I echo all these sentiments pretty much exactly, except for the jump arc. I actually feel like Pumk drops too quickly after reaching the apex of her jump, but perhaps that's only because the upwards movement is comparatively much more floaty.

Love the overall look and feel though, hyped for future updates!

It's quite easy to get Pumk stuck in a falling animation if you jump into the corner of a platform and hold forward - her collision capsule gets caught on it. It's easily remedied by letting go of the control stick or double jumping, but looks janky when it happens.  Maybe a cylinder collision box would be better suited, especially as the platforming ramps up in intensity.