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Edge collision

A topic by ChipWiseman created Feb 23, 2022 Views: 151 Replies: 1
Viewing posts 1 to 2
(+1)

It's quite easy to get Pumk stuck in a falling animation if you jump into the corner of a platform and hold forward - her collision capsule gets caught on it. It's easily remedied by letting go of the control stick or double jumping, but looks janky when it happens.  Maybe a cylinder collision box would be better suited, especially as the platforming ramps up in intensity.

(+1)

Cylinder collider sounds like a good idea! I have a lot to revamp for the character movement, this could help a bunch. Thank you.