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chinpenguin

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A member registered May 10, 2020 · View creator page →

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When generating images, I usually think of prompt changes I want to try next while waiting for images to finish generating, and would like to make the tweaks right then and there so I can just click generate as soon as the current gens finish.

Thanks, I’m glad you enjoyed it! You can thank Musashi117 for the player AI, that was all him!

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So, uh, tbh we didn’t end up using the ldtktounity, we ended up using unity’s rule tiles instead due to the simplicity of the map. For sure we would have used it had we made more levels and added some more complexity.

I am using your library in another project at the moment though (hence why my first instinct was to import it in this one), so hello! I’ll probably post a demo some day… just gotta abuse the new post import script system for animations and collision settings, and get a little more content put into it in general.

Anyways, thanks for taking the time to play our game! The concept was Musashi117’s idea and it was fun trying to design the systems and get it all working together. IMO one of the hardest things when making the game, besides the jam time limit, was figuring out how to balance the difficulty and game length. I think I’ve got a couple ideas to improve things there, so if we iterate this concept I’m sure we could come up with something a lot more polished and fun. Of course both music and juicer animations and effects would go a long way as well. Perhaps we will experiment with this game a bit more in the future.

Good art and game mechanics. Keep up the good work!

I don’t understand how this was made in a week, but it’s amazing! Fantastic work!

The camera should be faster so it’s easier to see below you when falling (lowering Cinemachine’s damping values should be enough if you’re using that)

Good gameplay, nice graphics. The upgrade system is enjoyable.

One small change I’d add is each level being a checkpoint. Getting kicked back to the main menu on death is a bit too punishing, especially given the long dialogue/tutorial at the beginning.

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The concept itself of military action/budget management is fine, but sadly there are a multitude of issues that make the game feel kind of unplayable. There’s certainly more that can be done with this concept and a lot more polish is needed.

Fantastic! The art is wonderful, the gameplay concept and execution are top notch (a little physics/ground check jank notwithstanding), and the puzzles are well designed. Would play again!

I liked it! The slight ambient audio and sound effects gave it just that little bit of enjoyable polish.

However, I seem to randomly get stuck at the end of level, unable to progress despite having all of the bots with me. A fix for that would be great, or at the very least a level reset button or something.