Okeydoodle, cheers :)
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Can't help but notice the size of the prize pool has decreased since announcement - do we have any guarantee this won't happen again before/during the jam? I think it might bolster confidence if you could explain why/how this happened.
GOSHDARNIT! I thought I had that particular bug licked. I'm real sorry, man. If you clear your cache for this page, it should at least allow you to play again. I'm really sorry to everyone who's had this bug, I just can't seem to replicate it any more, and I've tried everything I can think of to fix it 'blindly' :(
Yes, Evie was written in Construct 2 - and her entire source will be available as part of the Toolkit very soon! To produce those sonnets, Evie read Shakespeare's sonnets (I believe there are around 140 of them?) about ten times - which means for each word she has a record of the frequency of all words preceding it up to the 10th precedent.
Nice! I like the double theme usage, and the graphics are lovely. Reminds me of some old classics I used to play on my Dad's Macintosh! I like how you get nods to potential future layouts in the dotted outlines. Lends itself well to repetitive play.
I liked this a lot. I love how much character you've gotten out of so few pixels, and how fluid the movement was. Sometimes I felt like the platform sizes could have been a little more forgiving, but ultimately I liked how the puzzles all played with your notion of first appearances.
I loved this - particularly how the different weapon types so massively affected the way you fly around - and yet they were each really easy to learn. I found myself developing different strafing runs depending on what gun I was using. Really good fun!
Love the character sprites - so charming! And the music fits the relaxing tone well. Also like the lighting and weather effects - really pretty. If anything it needs a little more exposition - a short tutorial, diegetic or otherwise, would really do the world of good :)
Still working those bits out - the jam is still in progress! Bear in mind the jam is to make 'clicker' games; "video games whose gameplay consists of the player performing simple actions (such as clicking on the screen) repeatedly to gain currency" [Wikipedia].
The core idea is simply to use this mechanic to explore a map on-screen. Aside from creating followers you can also spawn monoliths to draw your followers to new locations. The world is infinite, and tonight's update will bring in some new structures your followers can discover.
I will admit the game lacks direction - but it was conceived as I went along, mostly as an excuse to use technologies (flow fields, entity-component systems, infinite terrain) that I wanted to use but hadn't had a chance to before.
Hey - thanks for the kind words! There's a big update due soon, to the itch, Scirra and Google Play versions of the game, which will add a significant amount of new content to both free and pro versions of the game. I enjoyed listening to your catalogue on soundcloud, and there are some tracks in there which are really close to what I want. Specifically I'm after industrial and military themed chiptunes, if you think you can handle that brief? If you want to keep in touch I'm @chilly_durango on Twitter, and the game has its own facebook page at facebook.com/rocketfellagame :)
Thanks for the feedback! I'll tweak the camera for the next update, which should be some time today :)
The music is placeholder, realistically speaking I'll launch with some original audio. I'm trying to source at the moment - if any artists are reading this?
EDIT: Camera has been tweaked - let me know what you think :) Also, feature add - crates and weapons!