great art and music choice, I love that the greens are slightly harder to see, making it more challenging
Chilling Riku
Creator of
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Just yesterday, we release a WebGL build of our game Summer Frosty (finally stable) so that you don't have to download to try it out. It's a high-score game where you serve customer on a hot sunny beach to cool them down. There's a timer for each customer which you need to finish in time or else it's game over. Also, one wrong order and game over (yep you read that right "one" wrong move, because your boss might be a karen:D).
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We thank you in advance for checking our game out !
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Wowee, man, did I enjoy this. The only thing is that I can't shoot backward, but maybe that's just a balancing option or else it's never gonna end. I like how the longer I played the more it become a bullet hell kind of game.
Edit: I just realize it has a "bullet hell" tag in it xD ofc it's gonna become a bullet hell
Hey sorry for having another question TT, I just want to clarify two things.
1: What if my character is holding a book and can I remove the book? the character will still be in the same pose, just that the book will be gone.
Edit: I reread the rules and found that "non-central element" is allow to appear and disappear, but what really count as a "non-central element"? Does it still count as "non-central element" if the book is important to the story?
2: For the one voice actor rules, I can cast the same voice actor on two different character, right? And the voice will be altered abit.
Hello, for the "one sprite" rules, we were thinking to use a book as THE sprite (there will still be the player character but the sprite won't be shown). And we'd like to show the book opening different pages and the text within. But since the sprite will be changing (from close to open, and the different text for different pages) does it count as the character changing a pose or is it allow?





