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Chilling Riku

29
Posts
1
Topics
8
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6
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A member registered Feb 22, 2025 · View creator page →

Creator of

Recent community posts

great art and music choice, I love that the greens are slightly harder to see, making it more challenging

a neat and simple little game, I like it.

Love to see a rhythm game but since I can't see difficulty or a BPM, some songs take me by surprise xD

The controls feel clanky to use, but other than that nice sounds, graphics and gameplay idea.

I like the idea of adding another rules everytime, but it's hard to understand the rules and in a jam with a short timer, I feel like it'd be very hard to do the math in later rounds.

Love the santa's walking animation. An enjoyable fast pace game I'd say

What are the presents made out of lol xD. I just love the physics of them

a simple but fitting game for the jam, I like it.

Like the art style choice, feel like playing those mini games in FNAF. I do wish we can see the timer or something, because I was like "where's the door!?" xD

It was fun and challenging trying to get 100% accuracy.

I really like the voice over, and the constant HoHoHo crack me up. I do wish I could see the score while playing tho

I like the art style, and the gameplay is pretty unique and enjoyable

I like the idea and choice of music but like the others said, kinda hard to stack them because it's in 3D space

Unique gameplay but abit confusing, and got stuck in level 3 TT. Love the pixelated graphic

I just adore the art soo much, and the music you chose fits the vibe pretty well.

Love the music and the visual, but imo the gameplay need a little bit more variety so the players have more strategy.

I like the visual, and love that I change my own difficulty as well

Love the use of music and the character from the song. But I cannot survive for more like 5 seconds xD (probably because I'm bad at bullet hell type of game.)

Voice Over with the stock images was hilarious, and I like the gameplay idea too

I feel like the sensitivity is a little too off. And for some reason, I hear no music. Other than that, nice idea and graphic

Thanks for trying our game ^^, I really appreciate your feedback. And yea, I've been getting a lot of feedbacks about the drinks being unnoticeable, which I'll fix after the rating phase is over.

A nice and simple concept, I enjoy playing it. At first, it seems too easy but I was proven wrong, starting at like 400 mark it already become kinda hard, which I like.

❤️Thanks for playing our game, I appreciate it 🔥

(2 edits)

Just yesterday, we release a WebGL build of our game Summer Frosty (finally stable) so that you don't have to download to try it out. It's a high-score game where you serve customer on a hot sunny beach to cool them down. There's a timer for each customer which you need to finish in time or else it's game over. Also, one wrong order and game over (yep you read that right "one" wrong move, because your boss might be a karen:D).

🦉🦉🦉🦉

Summer Frosty Banner

It's the banner of our game Summer Frosty

Summer Frosty Gameplay
A customer will order like that, and you need to press corresponding keys to serve

We thank you in advance for checking our game out !

🍦❤️🦉

(1 edit)

Wowee, man, did I enjoy this. The only thing is that I can't shoot backward, but maybe that's just a balancing option or else it's never gonna end. I like how the longer I played the more it become a bullet hell kind of game.

Edit: I just realize it has a "bullet hell" tag in it xD ofc it's gonna become a bullet hell

Thanks for trying out my game. Yea my webGL build has many problems with the UI, which I'm working on it right now. For better experience I suggest trying out the Win or Linux build.

Thanks for trying out my game. I believe you play the webGL build which has many problems and I'm working on it right now. For better experience I suggest trying out the Win or Linux build.

(2 edits)

Hey sorry for having another question TT, I just want to clarify two things.
1: What if my character is holding a book and can I remove the book? the character will still be in the same pose, just that the book will be gone.
Edit: I reread the rules and found that "non-central element" is allow to appear and disappear, but what really count as a "non-central element"? Does it still count as "non-central element" if the book is important to the story?
2: For the one voice actor rules, I can cast the same voice actor on two different character, right? And the voice will be altered abit.

Hello, for the "one sprite" rules, we were thinking to use a book as THE sprite (there will still be the player character but the sprite won't be shown). And we'd like to show the book opening different pages and the text within. But since the sprite will be changing (from close to open, and the different text for different pages) does it count as the character changing a pose or is it allow?