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childofprophecy

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A member registered May 16, 2022

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I could definitely see this as a great game for speedrunners. I feel like the obstacles/barrels are too dark to see, especially when going at such high speeds, that it only becomes noticeable when it may be a bit too late. Additionally, the sensitivity of moving around is extremely high. It is very easy to make a much sharper turn than anticipated.

A fun multiplayer experience, especially when I could indirectly cause friendly fire. To have a better flow in gameplay, the spawn rate of enemies during the end of each cycle should be much higher due to the fact that it can become a very slow process when many enemies need to be defeated at later cycles. Currently, there is also an easy exploit in which fuel can be infinitely stocked so there is not much challenge once it is figured out. Maybe a solution could be to lower fuel per can in later cycles?

An interesting approach to creating a puzzle/mystery game. When switching cameras, some views/angles are essentially looking at nothing but a wall. It may be good to have additional individual camera angles per spot to make them at least provide something. It would also be nice to have a way to re-inspect a point of interest. It could be painfully tedious to go back and forth to just re-inspect.

This game reminds me a lot of the Warioware games - quick, engaging, and entertaining. The way that some minigames are designed can be felt as run-enders once the speed of the game goes up such as the slot machine minigame and coin collecting minigame due to their high need of precision from the player on top of reactions to identifying the minigame.