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A fun multiplayer experience, especially when I could indirectly cause friendly fire. To have a better flow in gameplay, the spawn rate of enemies during the end of each cycle should be much higher due to the fact that it can become a very slow process when many enemies need to be defeated at later cycles. Currently, there is also an easy exploit in which fuel can be infinitely stocked so there is not much challenge once it is figured out. Maybe a solution could be to lower fuel per can in later cycles?