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absolutely delightful! really reminded me of some of my favorite but less-influential metroidvanias, like metroid 2. and on top of that, i was very impressed by the atmosphere, especially the stuff with the harmonica… great job everyone
deals with some difficult themes in an amazingly graceful and thoughtful way; and of course, i love its presentation that mixes the real with the imaginary. honestly, it’s the kind of game i aspire to being able to make
Oh, this is nice. Pretty simple, but it doesn't really need much else!
I particularly liked the protagonist's design, and also how the horniest elemenent, the grab, works to "fuel" your other, stronger attacks.
It looks like there's only the one room so far? I'd be really interested in seeing the game developed further though, the idea of having dedicated commands for eating, swallowing, spitting, and digesting things is really interesting!