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Chesh

8
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1
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A member registered Sep 04, 2017

Recent community posts

Talking with my game group about it - is Sync being a currency now mean that you pool sync together and then use it when assisting any character that helped generate sync?

Like say my guy helps Dude A and Dude B and thus has 2 sync. Could I end up using those 2 sync to help rolls with Dude A or are they still locked into whoever created that sync so I could only use one on Dude A and one on Dude B?

Maybe a long shot but is there an updated version coming soon/somewhere? in particular I noticed most of the playbooks are missing their between allies sync moves. Currently playing this as an off-game with my friends.

this is pretty helpful, yes! I often find my enemies only getting a turn or two, but that might have been due to the party getting lucky with the +2 damage to trending fashion lol.

A side but related question: does activating a token as a pure attack require a roll? We played it as if it didn’t unless they were trying to manipulate it in some way because they got crazy flow/dice pools right off the bat.

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I've just done my first session of Vibe Check last week and while we had fun I think I need some clarification on what occurs during a GM Turn. I know that I as the GM have the opportunity to "shake up" the battle during this point, and that I can have enemies do things...or is it thing? Do the enemies only get to take one action out of all of them, or does each enemy get to do something? I understand with the level of hp that I shouldn't have enemies outright attacking during this turn unless they are very aggressive, but it was unclear if I just pick a single enemies abilities to utilize here or if I can tap multiple of them? Perhaps by type of enemy (minion/striker/solo) or even by individual pandemonium (Crawling Wires/Asphalt Gremlins/Metal Snake)? It's definitely a case of wanting to create a fair but tough fight - my players are already getting pretty strong at the end of session 1 and I'm figuring out how to keep them from 1-turn wiping the enemies as I know we all want something a little stronger to sink our teeth into without jumping to having higher tiers be the norm, at least so early?

Related to this, solo enemy Locomotive Ranger appears to have a few of the wire's actions copied as well.

yeah i offered and was taken up on rerolling identical slots but we're the type to just roll with the punches when it comes to stats lol

Fairly certain it's not as I'm getting ready to run a game myself and we were looking for it as we have some pc who ended up with like -2 in an attribute here and there!

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Not sure what's going wrong because I didn't have this problem in the 1.4 build but in 2.0 for windows the game hangs when I get to Quentin's first area fight - battle music plays and a pair of monsters just kind of wiggle back and forth and the cards never appear, just the arrows which do light up in response to me pressing them.

EDIT: Closed the game out and re-opened it and it worked? Not sure if a one time thing or what.