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CherryFlavored

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A member registered Jun 07, 2020 · View creator page →

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For the character stats screen, I would suggest making the left column hide names like one of those drawer pull menus often seen on mobile apps. Idk if that’s easy to do in Ren’Py. Otherwise it might look a bit weird with how much stuff is on that screen with larger buttons. You could also try splitting that screen into multiple menus, or just rearranging the buttons.

On the save screen, if you just scale up the “page” buttons to be the same width as the slot screenshots, I think that would be the perfect size. Like the < is lined up with the left edge and the > is lined up with the right edge.

The button sizes are perfectly fine for desktop, but unless you play on a tablet they’re way too small for mobile. You should keep in mind people are using their thumbs to hit a small part of their screen. If your button is smaller than a single letter on the phone keyboard, it’s nearly impossible to press!

Can you make the buttons bigger in the Android version? They’re really tiny on a phone screen and hard to press.

Some of the dialogue in the diner is a little strange too. With the earlier characters, it’s “create food” and the newer ones it’s “make food”. It’d be nice if it was all “make food”.

Great work! Looking forward to seeing new updates! Can’t wait to see more of Vicky.

Sections close to land or islands, even if you go through the ice you won’t die (sometimes, depends how far you sink). There are a few dicey sections where the ice is very weak right in front of an island. If the ice starts to crack, back up to solid ground and change your heading by 30 degrees either direction. If you’ve already tried both directions, there should be another island you can head to close to where you want to go.

Main advice is stick close to the power lines. It did take me a while to make it to the Radiotrician. Don’t stay on the ice too long, it will break no matter if you’re on strong or weak ice.

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Tank Menu Control Panel tab inspiration:

I made a little mockup of what it could look like. Please excuse my admittedly poor art skills. The text could look like it was made with one of those embossing label makers. I’m sure even in the apocalypse you could find a few of those.

Real-life switch panel:

Performance numbers are for 100% resolution scale at native 800p and snow heightfield resolution set to Medium. at about 80% resolution scale and snow heightfield resolution set to Potato, I get 60 fps while not moving, and 40 to 45 fps while moving. Both are with view distance at Medium.

Perhaps Snow Heightfield Resolution should be renamed to something like “Snow Physics Quality,” I didn’t know what it did until reading the 0.7.1 Update log.

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I get 25-30 fps on low settings. The Deck’s GPU really struggles with rendering moving snow. Maybe a graphics preset for the Steam Deck could be made?

I’m hoping we get proper controller support coming with the full release. I made a Steam controller layout, but I had to map some of the functions to the buttons on the back of the Deck. Perhaps some of the upgrades like the Item Scanner could be constantly running, and toggled through the Tank Menu (control panel tab?). Also wish that the brakes were toggleable like the tread spikes are.

I used Steam’s controller input remapping and it works great on my Steam Deck. Unfortunately, when I tried to use the game’s built in controller support, it mostly didn’t work.