hi!
Checoffix
Creator of
Recent community posts
Really impressive that you managed to build a full 3D game in just 3 days. I really enjoyed the atmosphere - it has a nice dark ambient feel. And it was funny to recognize the Italy map from CS :).
On the downside, I ran into quite a few bugs: a group of enemies piled up and pushed me under the map: 
after picking up the blue mask I died instantly after about two seconds with no way to avoid it. If you attack too many times in a row, the knife sometimes stops working completely.
I also think you might have taken some inspiration from Assassin’s Creed :D 
And a few masks spawned inside walls from time to time.
Overall, it’s a cool game — good luck continuing your 3D journey in future jams!
Cool concept with a Guitar Hero–style vibe. I especially liked that the game keeps a strong Christmas aesthetic throughout and doesn’t lose its identity because of free assets (maybe its too late for Christmas vibe?). At the start, it wasn’t immediately clear that you’re supposed to collect the candy canes with your character’s body — I spent about 15 seconds trying to pick them up with the space bar and thought it was just a hitbox issue.
It’s really impressive that you managed to build 3 levels within the jam time, but personally I’d love to see a bit more variety between them — for example, one small unique mechanic per level in addition to the new music (like yout music records that invert controls).
Pretty original idea for the game. At least, i havent seen it before. Also, I encoured pretty much different bugs during my playthrough. Need some tutroial for the mechanics behind color swaps. It takes some time to figure out how blue and red work, but I still have no idea what green does :D. The last bug with the box stuck me forever :(
I stucked here btw:

Very interesting idea, but it's quite hard to understand how to properly use the wind with the spells. Personally, I wanna at least a small explanation of the spell mechanics — and maybe I didn't notice it and such mechanic exists, but I'd like to rotate spells. Also, a personal tip — make a build that can be played in the browser; that will definitely get more people to try it



