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Chaunceey

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A member registered Jun 22, 2025 · View creator page →

Creator of

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Hey Josh, thanks for checking it out and for the honest feedback!

Just to clarify - that intro screen was actually a deliberate human design choice, not AI. The game was originally built for its own website where the layout worked fine, but uploading to itch.io introduced some technical quirks with how the page renders, which is why the "scroll" indicator sometimes only shows up after a refresh.

I'll be patching and optimizing the itch.io build soon, and I'll also tweak the intro screen UX a bit to make it clearer.
Appreciate you flagging it!

Hey, thanks so much for trying it out and for the honest feedback! ♥

Yeah, I'm trying to realise my idea right now, and that's why I went with AI art - it's the only way I could actually get this thing made solo. But I still tried to push it as much as possible to make it feel atmospheric, to get it as close to how I see the game in my head as I could. Glad some of that came through for you.

About the abyss - yeah, it's quite a hardcore game, the combat doesn't really hold your hand. The enemy actually does tell you where it's about to hit: under the enemy you'll see their intent (like "Head" or "Body"), and on the doll figures the targeted hit zones are highlighted too - you just need to block that same zone on your side. One thing worth knowing: you need enough Perception to read intents on tougher enemies - low Perception means you'll see "???" instead of the actual zone, so it's a stat worth investing in. I can totally see how that wasn't obvious on a first fight though, so I just added some hover tooltips to make the hidden intents clearer, and I'll keep working on making that connection more readable for new players.

Thanks again for giving it a chance, really appreciate it!