It actually started out as an artillery game (think Worms), but I pivoted away a little when I thought I didn't have time to build AIs in, so now it's more of a platformer with wonky interactions. Thanks for checking it out!
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Yeah. I screwed up my prefabs and failed to push a more polished version of the game (with another full level) like an hour before the end of the jam. I did lock out the spam-clicking before borking my setup - the tuning for jumps is that you can hold to max charge and slowly fly upwards.
Thanks for checking it out and for the feedback!