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A member registered Aug 02, 2018 · View creator page →

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It actually started out as an artillery game (think Worms), but I pivoted away a little when I thought I didn't have time to build AIs in, so now it's more of a platformer with wonky interactions. Thanks for checking it out!

Yeah. I screwed up my prefabs and failed to push a more polished version of the game (with another full level) like an hour before the end of the jam. I did lock out the spam-clicking before borking my setup - the tuning for jumps is that you can hold to max charge and slowly fly upwards.

Thanks for checking it out and for the feedback!

Mostly based on needing to work with built-in Unity physics and wanting something irregular so it would roll around. Thanks for taking a look!