Games change, but the brick texture is eternal.
Charlie Vermin
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Okay, I'm 40 pages in and I guess it's way too verbose at times, with stuff like unnecessary clarifications for things that have been well established already (for example, "Except that life mattered,dang it (if it was Mark or Crissy)" - yeah, I get it, some characters are stronger than others, I kept that in mind and I won't call you inconsistent if you omit that fact now and then). Still, it's interesting enough that I'm going to read the whole thing.
I get the impression the ending is way less serious than it seems. In fact, I'm almost convinced that the non-fight options were at least partially generated by a markov chain. So a half-game, but not very artsy-fartsy.
Still better than most NES game endings.
That aside, everyone and everything else in this game was super fun and likable and I'd love to see it expanded into something more.
Police broke up a 200-person rave in a sewer in Newcastle, UK, this weekend, in the early hours of Sunday morning. The organizers set up a soundsystem and lighting in the underground tunnels, and revelers had to "wade" through a few feet of water to access the party, said the police in a press release.
The rave was organized on Facebook, and partygoers met at a nearby pub before heading to the destination. Police said the event "put lives at risk," and that they were initially alerted to it by people on site who had safety concerns. They broke up the party at around 4 AM.
"It didn't smell," said Jess, a person who went to the rave, in an interview with student publication The Tab. "It wasn't a sewer, it was like a storm drain or some sort of flood defense – or that's what I got told it was, but there was sooo much mud. Leaving the rave it was so surreal. I felt like I had been kept hostage from a zombie apocalypse under ground for about 20 years, and when I emerged I just wasn't the same person anymore haha."
According to The Tab, the event took place in a former WW2 bomb shelter.
"You can clearly see from the pictures that this is a dangerous site for members of the public, nevermind an appropriate party venue," said Chief Inspector Dave Pickett. "We are very lucky that we are not talking about a more serious incident, particularly when you consider that many of those involved were under the influence of alcohol."
Nobody has been arrested in connection with the dubiously-hygienic festivities, but an investigation is currently underway, with many of the people involved believed to be university students.
Over 50 bits of cheese, and no effect. Snaky, my dude, this just isn't working... clearly they just think you're trying to be friendly. You just gotta be honest with your feelings. I know it's hard. But it's the only way.
Anyway, it would be cool if the game was a million times more complex with more characters and story and gameplay and whatnot. But it was still plenty of fun.
Here's one specific idea though: it would be super cool if rats acknowledged each others' presence more often. Once or twice I had two rats say something in quick succession, and the second line sounded like a direct response to the first, and it was super cool. How extra cool would it be if that kind of stuff happened ON PURPOSE? It could be kind of structured but still heavily randomized. INFINITE COMPLEXITY. INFINITE IMMERSION.