Great aesthetic! The visuals and audio all seem very polished. I think the collision on the antiv1rus could have maybe used a little more work since it seemed like sometimes it wasn't registering a hit, but otherwise this is a really fun game.
CharleyBirb
Creator of
Recent community posts
Holy cow this game is so beautiful. I could play this all day even though I'm really terrible at it. It took me a minute to understand the controls, and then after like thirty minutes I still wasn't able to get out of the first little area, but it's so fun to control that it didn't feel too frustrating to fail over and over. I'm definitely going to have to try this again a few more times to see if I can get out of that first area. Definitely one of my top favorites from the jam.
Awesome game. I think my only critique would be to make the spikes more obvious in some way, maybe the design of them or maybe some kind of shader that highlights them after you die. Even if you're trying to hide them, I didn't know what was causing me to have to start the level over until like the fourth time I died to the spikes. Aside from that, this game is really fun and the level of polish is impressive.
The art style was pretty neat in some places, and the attack style was really unique. I think I only have two critiques. The tutorial in the beginning is way too long. You can skip it, but it seems like the better solution would be to slim it down to just what's essential to know right at the start of the game. Also, I had to stop playing because I was standing on a barrier when I started the night phase, so I couldn't move to the enemies to attack them.
The concept is pretty interesting. I like how each room seems to tell its own story. I didn't really like that you start the game in a dark room with a hidden half-wall in front of you. I had to move around randomly until I got to a door because I couldn't see what was blocking my way. Also, I couldn't figure out how to put things down, so I kept having to restart if I picked something up.
Enjoyment
I don't think I really enjoyed the gameplay, but it was like annoying or anything. I think my main problem with the gameplay was the actual hitting part. It's hard to to how the racket is going to hit because of the weird movement it does when you press the button to hit.
Creativity & Theme
I'm not really sure where the spin to win part comes in, but tennis with bombs is kind of a creative idea.
Visuals
There's not much to look at, but what's there seems polished. Nice job on t he visuals.
Audio
The music only plays once and doesn't loop. But the bomb sound is kind of nice.
Seriousness
Very serious
I couldn't move the camera at all, so it made moving through the town really awkward. But I will say that I loved the design of the town. It almost had a vibe similar to The Amazing World of Gumball. I'm not sure what I was supposed to do in the game though. Everyone I found had a task for me that couldn't actually be completed, and their dialogue took way too long to fully display, which made it kind of annoying when I accidentally repeated a couple of the dialogues.
I'd say it's a really cool concept for a game so far, and if you end up putting a ton of time into it, it'll probably turn out really awesome.
I really enjoyed this game once it got to the fight. At first, it just seemed like a loud game with no point, but then you introduced the slam button and it felt a little fun ~ and then the enemy showed up and it actually got fun. It was almost like playing Hollow Knight. I wasn't able to get past that first enemy after dying like ten times, so I'm bookmarking it so I can come back and try again later lol I want to see the rest of the game.
The visuals and audio are also amazing. I'm super impressed.
Enjoyment
I didn't really understand what was going on. At first I thought it wasn't loading because the screen was black until I clicked the screen. And then after I beat the first level, the screen went black and nothing else loaded. So with what I was able to play, I'm not really sure why the player should be able to move the world around since it wasn't necessary to beat the level.
Creativity & Theme
The tutorial cube was pretty cool and creative use of the theme. I like the idea of a 2D character jumping along the surface of a 3D world, and the cubes turning individually is a really cool concept. On my first playthrough, the game stopped loading after the first level, so I didn't really see how the 3D part was necessary since I was able to get through the first level without spinning any of the cubes ~ but once I reloaded and actually played with it a bit past first first, it felt really cool.
Visuals
I think the visuals are the best part of the game. It looks really cool and eye-catching. It has a very cohesive and polished look to it after just a week, which is really impressive. The only problem I had was that full-screen just had the game window staying the same size with the rest of the screen just turning black.
Audio
The audio is good.
Seriousness
Very serious.
Enjoyment:
I had some fun with the level of difficulty, but I was kind of glad there was only one level because I was starting to feel a little motion sick. I think the spin's stopping and starting should be a little more immediately reactive to the actual input instead of having momentum-based rotation.
Creativity & Theme:
I think the theme is used in a way that I didn't expect, and it's baked into the core of the gameplay which is great.
Visuals:
I really like the little door opening animation at the beginning. I also like the animation for the spinning top. And the random metal orbs are kind of cool looking. Everything else is a little unclear, like the background and the thing that makes the level reset.
Audio:
There was pretty much no audio aside from the falling sound in the only finished level of the game, but the song that plays after you get to the part that says "the rest of the game is unfinished" is really cool. I wish it were playing at the start of the game.
Seriousness:
Very serious lol

