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chaostheorygames
Creator of
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Hey all - we just put out a 1-week jam: Feed The Fish 
It’s a deckbuilding roguelike riff on Balatro × Go Fish: Steal cards, stack ridiculous combos, and try to hit the quota before the deck runs out.
Core tension:
- Lock in safe pairs
- Or hold for 4-of-a-kind and bigger multipliers
- Bad "Go Fish" draws can reset your combo
We built it in a week to test whether the game actually has legs.
If you’re up for breaking it, I’d love to know:
- where the economy falls apart
- whether it feels skill-based vs RNG
- any dominant or degenerate strategies
Play it here:
https://chaostheorygames.itch.io/feed-the-fish
We’ve been prototyping a small roguelike called Feed The Fish that mashes up Balatro-style combo scoring with Go Fish mechanics. I’m trying to sanity-check whether the core system actually holds up.
The twist: you pull cards directly from opponents (Go Fish-style), then convert sets into score multipliers.
So the decision space is less about deck construction and more about:
- Information (what do opponents likely have?)
- Probability (is it worth risking a miss?)
- Timing (cash in now vs push for higher sets)
Key tension:
- Cash in safe pairs
- Or hold for 4-of-a-kind and bigger multipliers
- Miss > forced draw > combo reset
- Deck runs out before quota = run ends
There’s also light meta-progression within a run:
- Passive modifiers called Tackle
- Action cards (targeted manipulation / protection)
If you enjoy picking apart systems, I’d really value your thoughts:
https://chaostheorygames.itch.io/feed-the-fish
Appreciate anyone who gives it a go! And any feedback you may have.


