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chaostheorygames

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A member registered Sep 22, 2014 · View creator page →

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*cat*

Thanks so much for the review! We thought making a very simple kids game into a complex strategy roguelike was a bit outside the box, but definitely understand the criticism! Good luck to you as well :D 

Thanks so much! The artist really cooked on the Sponge Bob inspired-ness of the game.

Thanks so much for playing it, as well as the feedback! It was tough to get a full UX pass in the limited time! But will write it down if we ever open up dev on FTF again :D 

Hey all - we just put out a 1-week jam: Feed The Fish :fish:
It’s a deckbuilding roguelike riff on Balatro × Go Fish: Steal cards, stack ridiculous combos, and try to hit the quota before the deck runs out.
Core tension:
- Lock in safe pairs
- Or hold for 4-of-a-kind and bigger multipliers
- Bad "Go Fish" draws can reset your combo

We built it in a week to test whether the game actually has legs.

If you’re up for breaking it, I’d love to know:
- where the economy falls apart
- whether it feels skill-based vs RNG
- any dominant or degenerate strategies

Play it here:
https://chaostheorygames.itch.io/feed-the-fish

We love that dopamine hit from the tackles activating!

Thanks so much, there's an updated build now available with some bug fixes!

Thanks so much, I'll share these thoughts with the artist! They did a really stellar job!

RainbowTrout gang!

Sheeesh! There are a few King Synergies as well, where playing kings, spawns rainbow trout into your hand, see if you can hook it up!

Enjoy the 200! Let us know your biggest score!  

Thanks for the report! We're looking into this one right now.

Thank you! Our artist is extremely talented and very passionate. We feel like the Spongebob reference came through strong!

(1 edit)


We’ve been prototyping a small roguelike called Feed The Fish that mashes up Balatro-style combo scoring with Go Fish mechanics. I’m trying to sanity-check whether the core system actually holds up.
The twist: you pull cards directly from opponents (Go Fish-style), then convert sets into score multipliers.

So the decision space is less about deck construction and more about:
- Information (what do opponents likely have?)
- Probability (is it worth risking a miss?)
- Timing (cash in now vs push for higher sets)

Key tension:
- Cash in safe pairs
- Or hold for 4-of-a-kind and bigger multipliers
- Miss > forced draw > combo reset
- Deck runs out before quota = run ends

There’s also light meta-progression within a run:
- Passive modifiers called Tackle
- Action cards (targeted manipulation / protection)

If you enjoy picking apart systems, I’d really value your thoughts:
https://chaostheorygames.itch.io/feed-the-fish

Appreciate anyone who gives it a go! And any feedback you may have.