Thanks for playing! We're working on improving the tutorial area, but figuring it out is intended to be part of the fun/chaos
chaostheorygames
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The first playable demo of Jump Space Joyride is now free to download and play.
https://chaostheorygames.itch.io/jump-space-joyride
Jump Space Joyride is a 1–4 player co-op heist game. You and your friends steal an alien spaceship, escape its unhappy owners, and loot everything that isn't bolted down. There's just one problem: the controls are in alien. Every switch, gauge and flashing warning is written in a language no one can read, so you're guessing at it together.
What you're in for:
- The controls are in alien. You'll work out the buttons the hard way - together.
- Don't vent your friend into space. Every role matters, and any one of you can doom the run with one confident press of the wrong button. Half your deaths are accidents. The rest are betrayals.
- Steal anything not bolted down. Empty the lockers, crack the safes, grab the questionable wall art - then get out before the owners catch up.
This release has the first level and core loop. It's best with 2-4 friends and voice chat. Grab some friends, hop in, and see how badly you fly!
If a run goes spectacularly wrong - and it will - tell us about it in the comments. Thanks for playing. 🚀
- the team at Chaos Theory
Glad you enjoyed it, and glad you saw the similarities with Papers, Please! Definitely a strong inspiration.
Thanks for the feedback on ingredient clarity! We're collecting a list of feedback for the next version, and that's on it! Oranges and Lemons look pretty similar at the moment...
As for clearing up tickets/levels - did you try holding them up to the candle? :)
The demo for our new game, Your Meal, My Lord, is up on Itch. You can play it for free in your browser.
https://chaostheorygames.itch.io/your-meal-my-lord
You play the royal food taster in a silly medieval court. Every dish heading out to the nobles passes your bench. Poke it, test for poison, decide whether it goes through. Do the job well, and you get paid in Beans. Do it badly, and you get executed.The nobles you serve are not all worth saving. Lady Asparagus would happily pay you to put poison in a rival's pie. Lord Snodtooth was going to die of something eventually, and his nephew had much better ideas about trade policy... The Church will sell you an indulgence to wipe the slate if you get caught.
There are two paths through the game: do the job, or quietly run a murder ring under the king's nose. Our early playtests have almost everyone gravitating towards crime (of course). We’re curious to see if you will, too!
Thanks for playing.
- the team at Chaos Theory
Hey everyone :)
We just put up Thornhold, a free browser prototype we've been working on for the last few weeks. It's a forest-defense autobattler with one core idea: water is your most powerful weapon, and you choose where it flows.
https://chaostheorygames.itch.io/thornhold

What it is:
You route a single river across a forest grid, one cell at a time. The path you carve determines which terrain bonuses fire, which groves you awaken, and whether your Forest Core gets the power-up it needs to survive waves of lumber-hungry orcs. Cards include structures, troops, mutations, and terrain manipulation - and the seasons rotate every 2 waves, changing which bonuses fire and how the meta shifts.
Closest reference would be 9 Kings, but with a spatial puzzle layer on top of the deck-building loop. Free, playable in your browser, ~15-20 minutes per run, with an endless mode if you survive the finite waves.
Why we're sharing it as a prototype
We're a small Australian studio, and Thornhold is an experiment. Rather than spending another six months polishing a concept, we wanted to put a playable version out there, see how it lands, and let players shape the decision about whether we build something bigger.
If you've played 9 Kings, Slay the Spire, Kingdom Rush, or any roguelike deckbuilder where the spatial decisions matter - we'd genuinely love to hear what you think. Particularly:
- Does the river placement feel meaningful, or random?
- Are the seasons/terrain making sense?
- Does the difficulty curve feel right, or does it spike weirdly?
What's next
We'll be reading every comment. If the prototype lands, we'll keep building. If it doesn't, we'll take the learnings into the next idea. Either way, this is exactly the kind of development that's easier to do on itch than anywhere else, and we're really grateful for this platform's existence to make that possible.
Drop your highest wave, your weirdest river path, or your most broken blessing combo in the comments.
https://chaostheorygames.itch.io/thornhold
Thanks for playing.
- the team at Chaos Theory
Thanks for giving it a go! The "outside the box" angle for us was mashing Go Fish into a roguelike economy/combo system 😅 We really like the way that roguelike deckbuilders make it feel like you are breaking the game by changing the rules, so we really focused on that. Might be a stretch, but glad you enjoyed it!





