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chaostheorygames

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A member registered Sep 22, 2014 · View creator page →

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It's a fun build hey :) Thanks for playing! We're excited to see where we can take it, too!

Thanks for playing! Glad you enjoyed it :) 

Thanks for playing! Glad you enjoyed it :)

Thanks for coming back and giving the new version a go! Great feedback. We've added your notes to our list of things to fix, and are working on some optimisation improvements for the game to run better when stacking upgrades to those insanely high mining speeds!

1. Thanks for playing - glad you enjoyed it!

2. Thanks for the feedback - we're working on some tweaks to movement, and we'll take a look at our keyboard hotkeys too! Would you prefer WASD to pan instead of move your ship (e.g. forward / coast / rotate L / rotate R)?

3. Drift Shot looks to be bugged - will fix in our next update!

We'll also take a look at those relics - their text might need an update with the most recent changes we've made (we had fuel but then took it out).

Thanks for playing - glad you enjoyed it!

Thanks for playing - glad you enjoyed it! And thanks for the helpful feedback.

For the moving asteroid field level, was it clear that you need to outrun everyone and race to the finish?

Thanks for notes on font size and performance - we'll take a look at those areas for our next update!

Thanks for playing - glad you enjoyed it!

Thanks for playing, and thanks for the feedback! We'll take a look at the early game difficulty and make some changes to the first levels.

Thanks for playing, and thanks for the feedback! We'll take a look at the early game difficulty balance.

Thanks for playing, and thanks for the feedback! Glad you enjoyed it :) 

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Rogue Vector is a turn-based space roguelike where your velocity carries from turn to turn. Every card you play changes where you'll be three turns from now, and everything on the battlefield moves at once.

Plan your burn, commit, and watch the whole fight resolve simultaneously. Thread through incoming fire like a space pirate. Force enemies into each other's sights. Or overshoot into the missile you dodged two turns ago.

The demo includes:

  • Three ships with distinct playstyles: fast, sturdy, or hot.
  • 30 cards and 20 relics that transform how you fly
  • A light, procedural campaign across a war-torn sector of space

You can play for free in your browser:
https://chaostheorygames.itch.io/rogue-vector

We’d love to hear about your favourite builds/cards in the comments! Thanks for playing. 🚀

- the team at Chaos Theory

Thanks for playing! Glad you enjoyed it :)

Noted on wanting more actions for the Caretaker - we're already thinking of some ideas, so stay tuned!

Thanks for playing!

Thanks for playing, and thanks for the feedback! More actions for the little guy has come up a bit, so we'll have a think!

Thanks for playing, and thanks for the feedback! We will be making some adjustments over the next few weeks now that the demo is live and hopefully improve that load time.

Thanks for playing!

Thanks for the feedback, and thanks for playing! Last Guardian was on the 'play' list when we came up with the idea for Stoneheart Archive :)

Thanks for the feedback, and thanks for playing! 

Monsters Are Coming (and Wanderburg) were two of our main inspirations - good pick up.

Thanks for your thoughts around the balance - we will be making some adjustments over the next few weeks now that the demo is live.

Civilisation has fallen. Only the Archive remains: an ancient walking castle carrying the last of the world's knowledge. You are its caretaker.

Stoneheart Archive is a survival tower defence roguelite built around a base that moves on its own and does not wait for you.

  • Scavenge like a survival game. Leave the safety of the castle to raid ruins for resources and lost knowledge. The further you push, the better the loot, and the better your odds of getting stranded, swarmed, or stepped on.
  • Build like a tower defence. Race back, repair damage, and raise defences on the castle's back while enemy waves close in.
  • Adapt like a roguelite. Knowledge you recover unlocks new towers and upgrade paths. Each run produces a different Archive: a fortress of bells and flame, a plague-medicine sanctuary, or a lightning-powered war library.

You can play for free in your browser:

https://chaostheorygames.itch.io/stoneheart-archive

We’d love to hear about your most cracked builds in the comments! Thanks for playing. 

- the team at Chaos Theory

Thanks for playing! We're working on improving the tutorial area, but figuring it out is intended to be part of the fun/chaos

In space, no-one can hear you scream, so have as many screaming matches as you like!

Thanks for playing - glad you had fun :)

No it's the arrow with the circle in it :) I think you're getting it!

Thanks for playing! Glad you enjoyed it :) Definitely planning to add more ships eventually

Thanks for playing! We're thinking about new levels to add after we get some more feedback.

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The first playable demo of Jump Space Joyride is now free to download and play.

https://chaostheorygames.itch.io/jump-space-joyride


Jump Space Joyride is a 1–4 player co-op heist game. You and your friends steal an alien spaceship, escape its unhappy owners, and loot everything that isn't bolted down. There's just one problem: the controls are in alien. Every switch, gauge and flashing warning is written in a language no one can read, so you're guessing at it together.

What you're in for:

  • The controls are in alien. You'll work out the buttons the hard way - together.
  • Don't vent your friend into space. Every role matters, and any one of you can doom the run with one confident press of the wrong button. Half your deaths are accidents. The rest are betrayals.
  • Steal anything not bolted down. Empty the lockers, crack the safes, grab the questionable wall art - then get out before the owners catch up.

This release has the first level and core loop. It's best with 2-4 friends and voice chat. Grab some friends, hop in, and see how badly you fly!

If a run goes spectacularly wrong - and it will - tell us about it in the comments. Thanks for playing. 🚀

- the team at Chaos Theory

Glad you enjoyed it, and glad you saw the similarities with Papers, Please! Definitely a strong inspiration.

Thanks for the feedback on ingredient clarity! We're collecting a list of feedback for the next version, and that's on it! Oranges and Lemons look pretty similar at the moment...

As for clearing up tickets/levels - did you try holding them up to the candle? :)

Thanks for playing :) 

Noted on the red flags! A few players have mentioned this so far, so it's definitely on our list to make some tweaks to.

Really appreciate all the feedback! Thanks for playing :) 

We're looking into an issue with moldy ingredients as part of our next build. This might be causing the bug you mentioned.

Noted on voiceover! Our own team's "Simlish" noises can only get us so far!

Escape Rooms + Overcooked is exactly what we were going for! Glad you enjoyed it :) 

Follow us on itch and you'll get notified when we post any new builds and devlogs for the game.

Thanks for playing and glad you liked it :) 

Thanks for playing - glad you enjoyed it :) 

Noted on the bell - we've added that feedback to our list!

Thanks for playing! Glad you enjoyed it :) 

Follow us on itch and you'll get notified when we post any new builds and devlogs for the game.

Thanks for playing! Glad you liked it :)

Glad you liked it :) 

Thanks for the feedback about sending back dishes. We'll consider how we can make it easier to send back or flag bad ingredients!

Thanks for playing, and thanks for the feedback! We've added it to a list to work on for our next build.

The demo for our new game, Your Meal, My Lord, is up on Itch. You can play it for free in your browser.

https://chaostheorygames.itch.io/your-meal-my-lord

You play the royal food taster in a silly medieval court. Every dish heading out to the nobles passes your bench. Poke it, test for poison, decide whether it goes through. Do the job well, and you get paid in Beans. Do it badly, and you get executed.

The nobles you serve are not all worth saving. Lady Asparagus would happily pay you to put poison in a rival's pie. Lord Snodtooth was going to die of something eventually, and his nephew had much better ideas about trade policy... The Church will sell you an indulgence to wipe the slate if you get caught.

There are two paths through the game: do the job, or quietly run a murder ring under the king's nose. Our early playtests have almost everyone gravitating towards crime (of course). We’re curious to see if you will, too!

Thanks for playing.
- the team at Chaos Theory

Thanks for letting us know! We'll take a look and see if we can include a fix in a new build.

You fail if you can't hit the score target for the round, and the ocean runs dry because your opponents have matched all the pairs and books!

Glad you enjoyed it ^_^