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chaostheorygames

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A member registered Sep 22, 2014 · View creator page →

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Recent community posts

Really appreciate all the feedback! Thanks for playing :) 

We're looking into an issue with moldy ingredients as part of our next build. This might be causing the bug you mentioned.

Noted on voiceover! Our own team's "Simlish" noises can only get us so far!

Escape Rooms + Overcooked is exactly what we were going for! Glad you enjoyed it :) 

Follow us on itch and you'll get notified when we post any new builds and devlogs for the game.

Thanks for playing and glad you liked it :) 

Thanks for playing - glad you enjoyed it :) 

Noted on the bell - we've added that feedback to our list!

Thanks for playing! Glad you enjoyed it :) 

Follow us on itch and you'll get notified when we post any new builds and devlogs for the game.

Thanks for playing! Glad you liked it :)

Glad you liked it :) 

Thanks for the feedback about sending back dishes. We'll consider how we can make it easier to send back or flag bad ingredients!

Thanks for playing, and thanks for the feedback! We've added it to a list to work on for our next build.

The demo for our new game, Your Meal, My Lord, is up on Itch. You can play it for free in your browser.

https://chaostheorygames.itch.io/your-meal-my-lord

You play the royal food taster in a silly medieval court. Every dish heading out to the nobles passes your bench. Poke it, test for poison, decide whether it goes through. Do the job well, and you get paid in Beans. Do it badly, and you get executed.

The nobles you serve are not all worth saving. Lady Asparagus would happily pay you to put poison in a rival's pie. Lord Snodtooth was going to die of something eventually, and his nephew had much better ideas about trade policy... The Church will sell you an indulgence to wipe the slate if you get caught.

There are two paths through the game: do the job, or quietly run a murder ring under the king's nose. Our early playtests have almost everyone gravitating towards crime (of course). We’re curious to see if you will, too!

Thanks for playing.
- the team at Chaos Theory

Thanks for letting us know! We'll take a look and see if we can include a fix in a new build.

You fail if you can't hit the score target for the round, and the ocean runs dry because your opponents have matched all the pairs and books!

Glad you enjoyed it ^_^

Thanks for playing!

Gotta get that bread (or in this case, lumber)! We're planning what cards to add next - open to suggestions!

Thanks for playing! Glad you enjoyed it

We have a new build uploaded that should improve performance when there's lots of units on screen.

Thanks for playing!

(1 edit)


Hey everyone :)

We just put up Thornhold, a free browser prototype we've been working on for the last few weeks. It's a forest-defense autobattler with one core idea: water is your most powerful weapon, and you choose where it flows.

https://chaostheorygames.itch.io/thornhold

What it is:

You route a single river across a forest grid, one cell at a time. The path you carve determines which terrain bonuses fire, which groves you awaken, and whether your Forest Core gets the power-up it needs to survive waves of lumber-hungry orcs. Cards include structures, troops, mutations, and terrain manipulation - and the seasons rotate every 2 waves, changing which bonuses fire and how the meta shifts.

Closest reference would be 9 Kings, but with a spatial puzzle layer on top of the deck-building loop. Free, playable in your browser, ~15-20 minutes per run, with an endless mode if you survive the finite waves.

Why we're sharing it as a prototype

We're a small Australian studio, and Thornhold is an experiment. Rather than spending another six months polishing a concept, we wanted to put a playable version out there, see how it lands, and let players shape the decision about whether we build something bigger.

If you've played 9 Kings, Slay the Spire, Kingdom Rush, or any roguelike deckbuilder where the spatial decisions matter - we'd genuinely love to hear what you think. Particularly:

  • Does the river placement feel meaningful, or random?
  • Are the seasons/terrain making sense?
  • Does the difficulty curve feel right, or does it spike weirdly?

What's next

We'll be reading every comment. If the prototype lands, we'll keep building. If it doesn't, we'll take the learnings into the next idea. Either way, this is exactly the kind of development that's easier to do on itch than anywhere else, and we're really grateful for this platform's existence to make that possible.

Drop your highest wave, your weirdest river path, or your most broken blessing combo in the comments.

https://chaostheorygames.itch.io/thornhold

Thanks for playing.

- the team at Chaos Theory

Thanks for checking it out! We're working on a more optimised WebGL build, but can only upload after the jam! We'll also consider where to add some more sound and music.

Really appreciate you checking it out! Those sparrows are hard to come by ;) Love what you're doing with Woodland Workshop, too!

Thanks for letting us know - should be fixed now!

Thanks for letting us know - should be fixed now!

Ah man sorry it didn't hit for you, thank you for checking it out though!

Thanks for checking it out!

Wow, that's very kind - thanks!
And yeah, that does sound like a softlock. Appreciate you flagging it, we're looking into it.

That’s awesome - love that it hit that nostalgia. Thanks for playing!

Really appreciate you playing it - glad the twist landed for you!

Thanks for giving it a go! The "outside the box" angle for us was mashing Go Fish into a roguelike economy/combo system 😅 We really like the way that roguelike deckbuilders make it feel like you are breaking the game by changing the rules, so we really focused on that.  Might be a stretch, but glad you enjoyed it!

Enjoy Feed The Fish! https://itch.io/jam/bad-ideas-game-jam-2026/rate/4348959

*cat*

Thanks so much for the review! We thought making a very simple kids game into a complex strategy roguelike was a bit outside the box, but definitely understand the criticism! Good luck to you as well :D 

Thanks so much! The artist really cooked on the Sponge Bob inspired-ness of the game.

Thanks so much for playing it, as well as the feedback! It was tough to get a full UX pass in the limited time! But will write it down if we ever open up dev on FTF again :D 

Hey all - we just put out a 1-week jam: Feed The Fish :fish:
It’s a deckbuilding roguelike riff on Balatro × Go Fish: Steal cards, stack ridiculous combos, and try to hit the quota before the deck runs out.
Core tension:
- Lock in safe pairs
- Or hold for 4-of-a-kind and bigger multipliers
- Bad "Go Fish" draws can reset your combo

We built it in a week to test whether the game actually has legs.

If you’re up for breaking it, I’d love to know:
- where the economy falls apart
- whether it feels skill-based vs RNG
- any dominant or degenerate strategies

Play it here:
https://chaostheorygames.itch.io/feed-the-fish

We love that dopamine hit from the tackles activating!

Thanks so much, there's an updated build now available with some bug fixes!

Thanks so much, I'll share these thoughts with the artist! They did a really stellar job!

RainbowTrout gang!

Sheeesh! There are a few King Synergies as well, where playing kings, spawns rainbow trout into your hand, see if you can hook it up!

Enjoy the 200! Let us know your biggest score!