Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

ChaosContrl

8
Posts
1
Topics
1
Following
A member registered Jun 11, 2021

Recent community posts

Alright thank you, I'll be doing just that then!

Greetings! I was wondering if this avatar supports AudioLink integration.

When the scope "creeps" past your intentions :3

Simply put: you are told to follow the directions inside the vent, so you travel south and end up in a latex-fox filled room. From there... no exit, nothing to interact besides the recorder thing on the ground, and getting swallowed by the blue fox. Is there something supposed to happen?

Interesting, I had this feeling when reading Smok that it was inverted speech, despite being unable to read it (I do not understand Polish).

Honestly had a nice blast with this one. There were some issues with the browser version and screen resolution, and the save system being slightly wonky at times, but the content was there and kept me hooked all the way.

For the navigation sections in the Pokemon-like town, maybe a sprint option would be nice. Especially when having to walk from one corner of town to the next.

There's a hint somewhere in the con. Look around!

Playing through your game, I can really admire how well designed the concept was to focus on immersion in a hypnotic setting gameplay-wise. There's a bit of polish still needed of course, for instance Sal's last task requires to give an answer after some time, but said answer box cannot be interacted with if you decide to start another hypnotist's task beforehand (bug observed in the Web version). But as an overall experience, it definitely marks its own spot in the genre!

I do wonder, what engine is this game running on if you don't mind me asking?