I'm glad that it was a challenge! I tried to make it hard but not too easy but it seems to be a bit harder than I thought! I had my two younger siblings play after release and they definitely struggled. One thing I could've improved on was pause the game for the player to read the dialogue underneath because that plays in a huge role in where the next apple can be. Bean gets stuck on walls is something I gotta figure out, any tips with that?
ChanJamz
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Theme Implementation - I guess I can see having a restart button can seem like a deja vu but it feels more like a core mechanic in many games than a theme
Special Object Implementation - I see the cherries but at least to me, they didn't hold to much significance as I became more focused on the doors than the cherries
Fun Factor - It was definitely fun for sure. I enjoyed it
Gameplay - It was great too, the only downside is the box getting stuck in random areas. I slid a box in the tunnel and it got stuck before the button on the way back.
Visuals - I really like the visuals for it. The art style for the cutscenes strike me like it was a hazy memory. The in-game art is cool too
All in all, great game
