I love the idea of upgrading your spinning sword. I wish I could do it a little more before the boss and the visuals need a little polish, but overall the gameplay loop is fun!
chanimal_dev
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I enjoyed the sound and visuals - as well as the intro sequence! The set up was really fun and the concept was good. I think it's a bit too hard as it currently is balanced - the enemies taking 3 hits I think was a bit too much, and I got swarmed within 15 seconds because it took me too long to kill each enemy.
I really liked this concept! This was such a cool game and it scratched the Balatro addiction itch that I've been suppressing for a while now. I'm really interested to see how far you can take this concept. It has a lot of scout vibes (not sure if you've played that card game) - and I had a really good time playing it. Minor comments - but agree with some of the other comments that it should be more apparent how score is calculated. Also balancing the upgrades would be good too - I couldn't afford anything until 4 rounds in and then immediately lost it because it wasn't apparent that breaking the card was permanent (I got the flip 2 for 3.5x). Great work!
Dude this game was so awesome! Really really cool concept - I absolutely love Balatro and this scratches a very similar itch. I really loved the combination of the flipping cards and the poker hands. Gave me scout vibes if you've ever played that card game. Continue to refine this concept - I'm so interested in what comes of this!
I liked the idea! The music and vibe was great - but I agree with other comments here, it was very challenging for me to solve the Rubik's cube from the inside. I was fighting with the controls a little bit and I think that was what was the issue for me. you can also move yourself with WASD and I got myself into a corner that I couldn't figure out how to get out of. Overall such a fun idea!
